Simulacrum (spell)
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- This article is about the spell. For the monster, see Simulacrum (monster)
Simulacrum (spell)
Simulacrum is a level 6 Ice/Necromancy spell which creates simulacra from a dying monster.
Effect
Casting Simulacrum irresistibly grants the Simulacrum enchantment on a single living, demonic, or holy monster anywhere in line of sight for 20 + 1d(pow/10)
turns[1]. Killing the monster then creates 1 + 1d(pow/20)
[2] simulacra. Simlacra last for a finite duration or until you leave the floor they were created on.
The simulacrum created will have the same HD as the original monster. They deal 80% their original damage and a great amount of additional ice damage, so the damage output of creatures with multiple attacks is greatly increased. When killed, simulacra leave behind only a short-lived freezing cloud.
Simulacrum takes priority over all ally-creating Necromancy spells except Infestation (which overrides it) and Death Channel (which works alongside it)
Monster Version
Monsters have access to Bind Souls, which is a similar effect. They cast it on their own allies (still hostile monsters), it works on every target in sight, but it can only create one simulacra per monster.
Tips & Tricks
- ?
See Also
History
- Prior to 0.29, Simulacrum would create multiple undead from a corpse you were standing on. The amount depended on the size of the corpse. This also meant that simlacrum of corpseless monsters (including holy and demonic) could not be created.
- Prior to 0.19, simulacra's duration was significantly longer.
- Prior to 0.17, the spell would turn all corpses in line of sight into Simulacra. Some monsters were also able to cast the spell.
- Prior to 0.16, you needed to wield a chunk of meat to cast Simulacrum.
- Between versions 0.11 and 0.14, Simulacrum could be cast on wielded carnivorous food items.
References
- ↑ spl-monench.cc:205 (0.29.0)
- ↑ mon-death.cc:1276 (0.29.0)