Conjure Living Spells
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate. |
Conjure Living Spells summons living spell monsters. Each walking tome uses a different type of living spell. Walking divine tomes summon 3-4 living spells per cast; other tomes will summon 2-3 living spells. Living spells behave like the Foxfire spell. Each living spell has 1-2 HP, but on contact with an enemy, they'll cast their respective spell.
The following enemies cast Conjure Living Spells:
- ;
Walking crystal tome (1-2x 3d34 damage) - ;
Walking divine tome (2-3x 7-17 damage) - ;
Walking earthen tome - ;
Walking frostbound tome (2-3x 3d26 damage)
History
- In 0.31, walking tomes can only sustain 4 living spells at once.