Sting
Sting | |
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Level | 1 |
School1 | Alchemy |
School2 | Conjuration |
Source(s) | Book of Cantrips Young Poisoner's Handbook |
Casting noise | 1 |
Spell noise | 1 |
Power Cap | 25 |
Range | 3 |
Flags | Dir or target, Needs tracer |
Briefly transforms one of the caster's limbs into a long insectoid stinger, which lashes out at the target. The stinger's impact will always poison a susceptible target. Even resistant targets have a chance to be poisoned and immune monsters will be damaged by the physical impact of the stinger. |
Spell Details | |
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Damage Formula | 1d(3+Power/5) 70% poison, 30% physical |
Max Damage | 1d8 |
Max Power | 25 |
Range | 3 |
Targeting | Beam |
To-hit | 8+Power/5 |
Special |
Sting is a level 1 Transmutation/Poison Magic spell, which deals damage on impact, then inflicts the poison status. Its impact damage is 70% poison; normal monsters take full damage from it, resistant monsters take 53%, and immune monsters take 30%.
Venom Mages start with this spell memorized.
Strategy
Sting is decent at softening up targets from a short distance. If you've poisoned the enemy, you can start walking back; the poison will be enough to kill most D:1 and D:2 enemies.
Poisonous Vapours is usually an upgrade - it never misses and can poison enemies at a longer range. However, players with low (4-6) max MP may prefer Sting, due to its lower MP cost. The MP concerns quickly fade away, though.
While Sting can do damage to poison immune creatures, it's very low (1d3), so Sting isn't worth casting.
Monster version
Some monsters can cast Sting, which functions identically to the player version.
The following enemies cast Sting:
- o Blorkula the orcula (2d10 damage)
- P Scrub nettle (2d7 damage)
History
- Prior to 0.25, Sting was a Conjurations/Poison spell with range 7, and was entirely useless against targets with poison resistance.