Dispersal trap
Anyone stepping on this trap will translocate themself and anyone else in view to a new location nearby. Hostile monsters may trigger this trap, but your allies will avoid stepping on it. |
A dispersal trap is a magical trap that causes all actors (the player and monsters) in line of sight of the trap to blink when anything steps on the trap, moving them to random spaces in their original LOS.
Strategy
Dispersal traps be very dangerous in certain situations: they can force you off stairs, get you surrounded by enemies, bring in enemies you didn't know about, or send you into the unknown (where anything could be waiting). No matter what, your position will likely be worse then where you started; you may have to defeat a few enemies in order to have an escape route.
It doesn't matter if you or a monster steps on the trap, if you can see the trap, you can get blinked. Try to prevent monsters from stepping on this trap, or at least, break LOS with the trap.
Tips & Tricks
- A special threat in Zot:5 and the Tomb, which both have a high trap density. In Zot:5, you don't want to be sent next to a couple orbs of fire. In Tomb, dispersal traps can prevent you from escaping through stairs.
- You can take advantage of dispersal traps. When there's only 1 monster around, and that monster is at the same speed as you, you can use the dispersal trap in order to gain a tile of distance, similar to the Blink spell. Watch out, since you can be trapped between the monster and a wall.
- A potion of lignification will make you immune to this trap, but also prevents you from moving normally.
History
- Dispersal traps were added in 0.23, as part of the trap rework.