Flayed

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Revision as of 15:47, 19 November 2023 by Hordes (talk | contribs) (the 35 HP thing was a consequence of the old formula)
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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
You are covered in illusionary wounds, causing severe damage while the effect remains active. Destroying the source of the illusion will restore all health lost to the flaying.

Flayed is a status effect inflicted by flayed ghosts. Each time you are flayed, you'll "lose" 25% of your current HP, which is proportional to your max HP. Each additional stack increases the flayed damage, though the status can never bring you below 7 HP. This is treated as actual damage for all purposes: it can be healed through normal means, and being reduced to 0 HP with Flay still causes death.

When the Flay status ends, all HP lost is restored. You can end Flay by killing any flayed ghost (regardless of which one caused the status), by spending time outside any ghosts' line of sight, or by using a potion of cancellation (or any other source of dispelling).

History

  • Prior to 0.27, flay's HP loss was equal to the smaller of: (0.06 * max_hp) + (0.18 * current_hp) or current_hp - 24 - 1d15. Also, monsters could only flay if it did a minimum of 10 damage, so they would never flay if you were at 35 HP or lower.
  • Flayed was added in 0.13.