Pyre Arrow
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Launches a glob of liquid fire that clings to a targeted creature, dealing armour-ignoring fire damage over multiple turns. The victim can put the fire out much more quickly by moving.
If the target is insubstantial, the liquid fire will fail to stick. |
Pyre Arrow is a monster-only spell that applies the Fire (Sticky Flame) status to its target, causing fire damage over time. Moving around or entering water will end the status quickly.
The following enemies cast Pyre Arrow:
- 2 Balrug (2d14* damage)
- B Bombardier beetle (2d3* damage)
- e Deep elf pyromancer (2d9* damage)
- 3 Smoke demon (2d8* damage)
- y Sun moth (2d9* damage)
Note that the the displayed damage is the damage per turn; this spell deals no damage on impact.
History
- Prior to 0.31, this spell was known as Sticky Flame Range, did less damage per turn, and the Fire status had no interaction with movement.