Habitat
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A creature's habitat determines what tiles it can traverse without flight. Most monsters found in the Dungeon live on land, though it can vary.
- Land: Cannot travel through deep water or lava. Receives penalties in shallow water, unless large size or bigger.
- Fake Amphibious: Giant monsters with land habitat can travel through deep water, but with the usual shallow water penalties.
- Amphibious: Can travel through both land and water without penalty. Grants immunity to drowning.
- Water: Can only travel in water, both shallow and deep. Grants immunity to drowning.
- Amphibious lava: Can travel through land and lava without penalty. Receives penalties in shallow water unless large size or bigger.
- Lava: Can only travel in lava. If a lava habitat monster is outside lava, it will flop around randomly, taking damage until it enters lava again.
If a monster is dropped into deep water or lava without a suitable habitat, and it does not have flight, it will instnatly die. E.g. land, amphibious, and water habitat monsters without flight will instantly die if they enter a lava tile. If a player enters deep water/lava without suitable habitat or flight, they are drained for every turn until they escape.
If a water habitat monster is outside water, or a lava habitat monster outside lava, it will flop around: it takes damage every turn, move randomly, and try to seek to re-enter water/lava.