Flash Freeze
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Freezes the air around a target, causing significant harm and slowing the target's movement. It has no effect on targets that are already frozen. |
Flash Freeze is a monster-only spell. It never misses, dealing 50% irresistible cold damage and inflicting the Frozen status effect. The Frozen status lasts for 2-4 turns and cannot be refreshed. This spell deals no damage to targets that are already Frozen.
The following enemies cast Flash Freeze:
- C Antaeus (3d29 damage)
- L Josephina (3d28 damage)
- k Rime drake (3d13 damage)
- D Serpent of Hell (Cocytus) (3d24 damage)
Other possible sources are the wrath of Vehumet and Makhleb.
History
- In 0.32, this spell will be able to damage frozen targets, and the Frozen status will last 3-5 turns.
- Prior to 0.30, this spell was 60% irresistible.
- Prior to 0.20, there was the Dagger of Chilly Death unrandart, which could 'flash-freeze' the target on a successful hit.
- Prior to 0.19, Flash Freeze was one of the possible magical effects of the Legendary Destruction spell.
- This spell was added in 0.14.