Rimeblight

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Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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Afflicts a living, demonic, or holy creature with a magical plague that slowly freezes them from the inside out. Victims take AC-ignoring cold damage each turn, and as their disease progresses, shards of crystalline ice may erupt violently from their flesh, damaging nearby enemies and even spreading the affliction to others.

The disease feeds off the necromantic energies released by its host's suffering, and as they near death, it may accelerate rapidly, devouring the last vestiges of their body and leaving nothing behind but a twisted pillar of stygian ice.

Rimeblight is a level 7 Ice Magic/Necromancy irresistible enchantment that inflicts the Rimeblight status upon a living/holy/demonic creature. The creature will take AC-ignoring cold damage over several turns as ice devours them from the inside out, and also periodically explode in a flurry of ice shards that damages nearby hostiles (but not the player or their allies!) and can spread the disease to susceptible creatures it hits. The infection chance from rimeblight explosions is 2/3 for nearby monsters. Note that explosions and disease spread don't happen out of your line of sight.

Monsters with rimeblight on them that drop below 20% hp, to the "almost dead" health, will instantly die and be replaced with a short-lived pillar of rime.

Useful Info

If you cast the spell on a low hp monster and it dies from the initial damage, this won't infect nearby monsters with rimeblight.

Strategy

History

  • In 0.32, this spell will be added to the game.