Fortress Blast

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Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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Draws upon the caster's own physical integrity to create a kinetic shockwave that damages foes in a large area. The caster is locked in place for several turns as the shockwave starts to form, and the spell will be cancelled if they are displaced during that time, but they may otherwise perform other actions freely.

Spellpower causes the spell to complete more quickly, but the damage depends entirely upon the caster's AC.

Fortress Blast is a level 6 Forgecraft AOE attack spell whose damage scales entirely based on your AC. Casting it locks you in place for several turns (during which they can still perform other actions), and at the end of these turns, there is a 5x5 explosion of physical force. Spellpower affects how quickly the blast charges up, but the power cap is deliberately low, since this is aimed at characters with high AC who are less likely to plausibly reach high power.

If something displaces you during the channeling, e.g., an elephant tramples you, the fortress blast will dissipate harmlessly.

The damage scaling from AC is non-linear (i.e.: each point of AC is worth more than the last) and currently caps at around 70 AC, giving you up to 6d39 damage.

Strategy

The spell is especially good for species that gain extra AC as they level up, like Gargoyles and Nagas.

History

  • In 0.33, this spell will be added to the game.