User talk:CommanderC
re hand-and-a-half...from my edit summary: "due to bugs introduced in 0.10 they have functioned as 1handers since then, and are formally removed in 0.12)", not really sure what you're taking issue with, the info as stated on the page I edited was not valid for 0.11
- You also made another edit about blowguns, which is not true for the current stable version. I think that if you see someone making an incorrect edit, you should either talk with that person or revert/correct the information. Didn't mean to offend you. --CommanderC 21:51, 18 January 2013 (CET)
Thanks!
Thank you for digging out those great old idea of "glamour" ability. No matter that it is obsolete now, the humor is among the best I ever met in DCSS. -- Bwijn 11:07, 21 January 2013 (CET)
Re: The Spell Set Update
That process went a lot smoother than I expected it to. Thanks for putting that tool together. That being said, I noticed today that some spell casting monsters weren't updated: I just added a spell set to the Cherub page, but I'm wondering why it was left out at all, and which other monsters weren't affected. Any ideas? --MoogleDan 19:35, 27 January 2013 (CET)
- It seems that Cherubs don't know any spells and they can't heal any monsters. But, they have an ability: they can sing hymns. It's basically a variant of the "battle-frenzy" used by orcish knights. Holy monsters with lower HD are roused by these hymns and they do a 30% more damage in melee. This ability is completely useless and never used, because Cherubs have the lowest HD among all the holy monsters. (silly devs) --CommanderC 21:25, 27 January 2013 (CET)
Re: Vampiricism
Can you explain how the new Healing Amount formulas you put in place work? While I'm all for using the most up-to-date formulas, I don't have any real understanding of the game's coding and can't translate what you put in the page.
Also, do you mind if I add a few caveats to the claim that it's one of the best brands? It's definitely only situationally useful... --MoogleDan 21:09, 19 March 2013 (CET)
- Each time you hit a living monster, there is a 80% chance that the weapon will heal you. This amount is 1d(Damage_done). I think that part is easy.
- When a vampire hits a living monster with a weapon of vamp. and the victim has blood, the vampire will gain a few more HP. This second amount is not added to the previous one, which means that most of the time you will see the "You feel better" two times per attack. This second source of healing depends on the quality of the blood (clean vs. contaminated/poisonous): 2d(damage) for clean corpses, 1d(damage) for contaminated ones; but it can never be greater than the experience level of the character (XL).
- "Also, do you mind if I add a few caveats to the claim that it's one of the best brands? It's definitely only situationally useful..."
- Ending most of the fights at full hp, is situationally useful? --CommanderC 21:59, 19 March 2013 (CET)