Difference between revisions of "Animal skin"

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| '''Mundane''' || [[Image:Animal skin 1.png]]
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| '''Mundane''' || [[Image:Animal skin1.png]]
 
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| '''Magical/Artifact''' || [[Image:Animal skin 2.png]]
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| '''Magical/Artifact''' || [[Image:Animal skin2.png]]
 
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| '''[[Unrandarts#+4_Skin_of_Zhor|Skin of Zhor]]''' || [[Image:Skin of zhor.png]]
 
| '''[[Unrandarts#+4_Skin_of_Zhor|Skin of Zhor]]''' || [[Image:Skin of zhor.png]]

Revision as of 15:10, 20 January 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


Name Animal skin
Size to wear All except giant
Armour Class 2
Encumbrance rating +0
Maximum Enchantment +2
Grants nothing
Time to Wear 5



A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh.

An animal skin is a piece of armour that is functionally identical to a robe: 2 base AC, no EV penalty. It takes 3 turns to wear or remove. Several monsters (sheep, yak, death yak) leave these when butchered. While animal skins are not very exciting, a few other high level monsters leave special hides, which can be enchanted into magical armour.

If your character begins with animal skin for armor, you may want to consider switching to a robe as soon as possible because it may have enchantments and/or a useful ego. Animal skins are not normally generated with egos outside of a few special vaults, including some ice caves.

Image
Mundane Animal skin1.png
Magical/Artifact Animal skin2.png
Skin of Zhor Skin of zhor.png