Difference between revisions of "Arcjolt"

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'''Arcjolt''' is a level 5 [[Air Magic]]/[[Conjurations]] spell.
 
'''Arcjolt''' is a level 5 [[Air Magic]]/[[Conjurations]] spell.
  
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===Effect===
 
===Effect===
 
Hits all monsters adjacent to you or another target, up to [[LOS]]. This spell deals full damage, regardless of how far a target is or how many targets are hit. As a spell dealing <code>BEAM_ELEC</code> damage, it also ignores half of any target's [[AC]].
 
Hits all monsters adjacent to you or another target, up to [[LOS]]. This spell deals full damage, regardless of how far a target is or how many targets are hit. As a spell dealing <code>BEAM_ELEC</code> damage, it also ignores half of any target's [[AC]].
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Arcjolt can be conducted [[allied]] monsters, even those protected from friendly fire (such as the [[Hepliaklqana]] [[ancestor]], [[plant]]s under [[Fedhas]], or [[Demonic Guardian]]).
  
 
==History==
 
==History==
This spell will be added in [[0.30]].
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This spell was added in [[0.30]].
  
 
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|special = Ignores 1/2 AC
 
|special = Ignores 1/2 AC
 
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[[Category:Crystal Ball Articles]]
 

Revision as of 02:44, 13 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.

Arcjolt is a level 5 Air Magic/Conjurations spell.

Effect

Hits all monsters adjacent to you or another target, up to LOS. This spell deals full damage, regardless of how far a target is or how many targets are hit. As a spell dealing BEAM_ELEC damage, it also ignores half of any target's AC.

Arcjolt can be conducted allied monsters, even those protected from friendly fire (such as the Hepliaklqana ancestor, plants under Fedhas, or Demonic Guardian).

History

This spell was added in 0.30.

Spell Details
Damage Formula 1d(10+power/2)
Max Damage 1d110
Max Power 200
Range
Targeting Special
To-hit
Special Ignores 1/2 AC