Attack type

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Attack type determines what special properties a melee attack has. Most monster attack types have no special properties, aside from what text is used when the attack is made.

Different attacks can generate different levels of noise—for instance, "tail-slaps" generate twice as much noise as "stings". However, the amount of damage done by the attack is a larger factor and no melee attack is ever louder than a shout.

Player attack types (specifically, unarmed attacks) have more in-game effect than equivalent monster attacks—for instance, the "horns" mutation will increase the damage of a player's headbutt.

Special effects