Difference between revisions of "Barbs"

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{{flavour|There are barbs embedded in your skin, and moving around will cause you to take damage. Remaining in place for a short time will allow you to remove the barbs without taking damage.}}
 
{{flavour|There are barbs embedded in your skin, and moving around will cause you to take damage. Remaining in place for a short time will allow you to remove the barbs without taking damage.}}
  
'''Barbs''' is a [[status effect]]. Each time a barbed creature moves, it takes damage equal to <code>2d(4 + number of barbs)</code> damage (max. 2d6).<ref>{{source ref|0.30.1|movement.cc|141}}</ref>
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'''Barbs''' is a [[status effect]]. Each time a barbed creature moves, it takes damage equal to <code>2d(4 + number of barbs)</code> damage (max. 2d6).<ref>{{source ref|0.30.1|movement.cc|141}}</ref> [[Rampaging]] makes you move twice, so you take double the damage while rampaging.
  
 
The barbs remain in their target for 4-8 turns, adding 2-4 turns per infliction of barbs (max. 12 turns at time).<ref>{{source ref|0.30.1|beam.cc|4000}}</ref> Remaining in place has a 100% chance of decreasing duration, moving has a 33% chance to decreasing duration by 1 turn.  It is possible to rid yourself of barbs by moving, but doing so will incur significant damage.
 
The barbs remain in their target for 4-8 turns, adding 2-4 turns per infliction of barbs (max. 12 turns at time).<ref>{{source ref|0.30.1|beam.cc|4000}}</ref> Remaining in place has a 100% chance of decreasing duration, moving has a 33% chance to decreasing duration by 1 turn.  It is possible to rid yourself of barbs by moving, but doing so will incur significant damage.

Revision as of 09:11, 4 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
There are barbs embedded in your skin, and moving around will cause you to take damage. Remaining in place for a short time will allow you to remove the barbs without taking damage.

Barbs is a status effect. Each time a barbed creature moves, it takes damage equal to 2d(4 + number of barbs) damage (max. 2d6).[1] Rampaging makes you move twice, so you take double the damage while rampaging.

The barbs remain in their target for 4-8 turns, adding 2-4 turns per infliction of barbs (max. 12 turns at time).[2] Remaining in place has a 100% chance of decreasing duration, moving has a 33% chance to decreasing duration by 1 turn. It is possible to rid yourself of barbs by moving, but doing so will incur significant damage.

Inflicted by:

History

  • The barbs attack flavour was added in 0.28.
  • Prior to 0.22, the duration of barbs was not reduced properly when not moving, meaning the status lasted for longer than intended. Also, the base duration was a bit shorter: 3-6 turns instead of 4-8 turns.
  • Barbs was added in 0.14.

References

  1. movement.cc:141 (0.30.1)
  2. beam.cc:4000 (0.30.1)