Difference between revisions of "Conjure Living Spells"

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{{flavour|Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.}}
 
{{flavour|Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.}}
  
'''Conjure Living Spells''' summons living spell monsters. Each [[walking tome]] uses a different type of living spell. Walking divine tomes summon 3-4 living spells per cast; other tomes will summon 2-3 living spells. Living spells behave like the [[Foxfire]] spell. Each living spell has 1-2 HP, but on contact with an enemy, they'll cast their respective spell.
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'''Conjure Living Spells''' summons living spell monsters. Each [[walking tome]] uses a different type of spell. Walking divine tomes summon 3-4 living spells per cast; other tomes will summon 2-3 living spells. They behave like [[Foxfire]]s: each living spell has 1-2 HP, but on contact with an enemy, they'll cast their respective spell.
  
 
{{monsters with spell}}
 
{{monsters with spell}}

Revision as of 10:22, 8 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.

Conjure Living Spells summons living spell monsters. Each walking tome uses a different type of spell. Walking divine tomes summon 3-4 living spells per cast; other tomes will summon 2-3 living spells. They behave like Foxfires: each living spell has 1-2 HP, but on contact with an enemy, they'll cast their respective spell.

The following enemies cast Conjure Living Spells:

History

  • In 0.31, walking tomes can only sustain 4 living spells at once.