Difference between revisions of "Death Channel"

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'''Death Channel''' is a level 6 [[Necromancy]] spell that, while active, raises [[natural]], [[holy]], and [[demon]]ic monsters slain by the caster into a state of temporary [[undead]] slavery as [[spectral thing]]s. The type of spectral thing depends upon what is killed, but its stats will be similar to that of the creature slain, and it will always have [[draining]]-branded attacks.  
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'''Death Channel''' is a level 6 [[Necromancy]] spell that gives you the '''DChan''' duration. While active, it raises slain [[natural]], [[holy]], and [[demon]]ic monsters into [[spectral thing]]s 100% of the time.  
  
Spectral things are not permanent pets, so will not follow the caster up and down stairs. Increasing your [[spell power]] will increase the duration of the spell, but has no effect on the duration of the spectral things themselves. However, spectres will vanish once the spell ends.
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Each spectral thing lasts for around 81 turns. However, if the DChan duration runs out, all spectral things vanish immediately. You cannot recast Death Channel while the spell is active. Increasing your [[spell power]] increases the duration of the spell; it does not increase duration of individual spectral things.  
  
 
This spell, uniquely, works with all other "[[Necromancy#Undead_Creation|corpse-destroying]]" [[Necromancy]] spells. You may have DChan and one other necromancy duration effect work on a monster at any given time. It also works with [[Gozag]], but ''not'' [[Yredelemnul]].
 
This spell, uniquely, works with all other "[[Necromancy#Undead_Creation|corpse-destroying]]" [[Necromancy]] spells. You may have DChan and one other necromancy duration effect work on a monster at any given time. It also works with [[Gozag]], but ''not'' [[Yredelemnul]].
  
 
==Strategy==
 
==Strategy==
*Death Channel and [[Animate Dead]] function similarly, in that they raise up undead allies for enemies you've killed.  Zombies tend to have more hitpoints, less AC, and are of zombie intelligence; spectral things retain their original intelligence and have draining attacks. DChan always procs, but Animate Dead zombies persist for an unlimited duration.
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Like other Necromancy spells, Death Channel is great against crowds. Cast this spell once, kill a few monsters, and you'll have an army of [[drain]]ing spectral things.
**However, there's little reason not to use both at the same time, as Death Channel doesn't disrupt corpses in any way. Except if you wanted to use another spell over Animate Dead, like [[Simulacrum]], first.
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Other than the MP cost, there is no reason ''not'' to use Death Channel alongside [[Animate Dead]], or any other
  
 
==History==
 
==History==
*Prior to [[0.29]], Death Channel could be recast; it wouldn't affect the summon duration, but the channel ending would also end all spectres.
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*Prior to [[0.29]], Death Channel could be recast when active. This did not affect the summon's duration, but did extend the status.
 
*Prior to [[0.28]], Death Channel did not work on holy or demonic creatures, nor creatures that did not leave a corpse.
 
*Prior to [[0.28]], Death Channel did not work on holy or demonic creatures, nor creatures that did not leave a corpse.
 
*Prior to [[0.26]], Death Channel had a summon duration of 6 (or ~170 turns) instead of 5, and the spectres did not time out once the spell ended.
 
*Prior to [[0.26]], Death Channel had a summon duration of 6 (or ~170 turns) instead of 5, and the spectres did not time out once the spell ended.

Revision as of 16:09, 17 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Death channel.png Death Channel
Level 6
School1 Necromancy
Source(s) Book of Decay
Book of Unlife
Casting noise 5
Spell noise 0
Power Cap 200
Hated By Elyvilon
The Shining One
Zin
Flags Helpful, Selfench, Utility
Binds the souls of slain living, demonic and holy creatures, forcing their spectres to remain and fight for the caster for as long as the channel lasts.

Death Channel is a level 6 Necromancy spell that gives you the DChan duration. While active, it raises slain natural, holy, and demonic monsters into spectral things 100% of the time.

Each spectral thing lasts for around 81 turns. However, if the DChan duration runs out, all spectral things vanish immediately. You cannot recast Death Channel while the spell is active. Increasing your spell power increases the duration of the spell; it does not increase duration of individual spectral things.

This spell, uniquely, works with all other "corpse-destroying" Necromancy spells. You may have DChan and one other necromancy duration effect work on a monster at any given time. It also works with Gozag, but not Yredelemnul.

Strategy

Like other Necromancy spells, Death Channel is great against crowds. Cast this spell once, kill a few monsters, and you'll have an army of draining spectral things.

Other than the MP cost, there is no reason not to use Death Channel alongside Animate Dead, or any other

History

  • Prior to 0.29, Death Channel could be recast when active. This did not affect the summon's duration, but did extend the status.
  • Prior to 0.28, Death Channel did not work on holy or demonic creatures, nor creatures that did not leave a corpse.
  • Prior to 0.26, Death Channel had a summon duration of 6 (or ~170 turns) instead of 5, and the spectres did not time out once the spell ended.
  • Prior to 0.16, the spectral summons would take stairs with you.
  • Prior to 0.15, Death Channel had a duration half as long.

See Also