Difference between revisions of "Dispersal trap"

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{{flavour|Anyone stepping on this trap will translocate themself and anyone else in view to a new location nearby. Hostile monsters may trigger this trap, but your allies will avoid stepping on it.}}
 
{{flavour|Anyone stepping on this trap will translocate themself and anyone else in view to a new location nearby. Hostile monsters may trigger this trap, but your allies will avoid stepping on it.}}

Revision as of 15:54, 12 May 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Anyone stepping on this trap will translocate themself and anyone else in view to a new location nearby. Hostile monsters may trigger this trap, but your allies will avoid stepping on it.

Dispersal trap.png A dispersal trap is a magical trap that causes all actors (the player and monsters) in line of sight of the trap to blink when anything steps on the trap.

Tips and Tricks

  • Be careful to avoid letting anything step on one of these traps where being blinked could put you in a significantly worse position, such as having monsters trapped between you and your retreat path or the upstairs.
  • When there is only one monster around, and that monster is normal speed, you can use dispersal traps to your advantage to try to create a gap between you and the monster so that you can fire wands or spells or ranged weapons at them, or run away (in a similar manner to the Blink spell. This is not recommended for faster monsters, as they could catch you up as you run away and deal damage.

History

  • Added in 0.23 as part of the trap rework.