Difference between revisions of "Electricity"

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'''Electricity''' is one of the less common elemental forces you will encounter as you explore the [[Dungeon]]. Both players and monsters can take advantage of electricity through spells or specially [[brand]]ed weapons, though some monsters also possess innate electric abilities.
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'''Electricity''' is one of the rarer elemental sources in the Dungeon. Both players and monsters can take advantage of electricity through spells or specially [[brand]]ed weapons, though some monsters also possess innate electric abilities.
  
 
==Electricity Damage==
 
==Electricity Damage==
Electricity damage can only be reduced by a character's [[electricity resistance]] (rElec) [[intrinsic]], but only one rank is needed for full protection (66% damage reduction).
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Most types of [[Air Magic]] deal electric damage. Any species with arms can use [[electrocution]] weapons, which deals 'flat' damage regardless of skill or weapon type. Players can also use a [[lightning rod]] to the same effect.
  
==Electricity Sources==
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"BEAM_ELEC" damage, comprising most (but not) electric attacks, will ignore 1/2 of the targets [[AC]].
It is relatively easy for characters to gain access to sources of electricity damage. Almost any character type can benefit from common [[electrocution]]-branded weapons, which deal additional electricity damage on top of their normal physical damage to appropriate enemies.
 
  
Zapping a [[wand of lightning]] allows almost any character to inflict electricity damage at range, softening up threats from a distance or killing them outright. Some [[rods]] and other evocable items also have electricity damage options available, usually with greater damage potential but at a greater cost.
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===Electricity Resistance===
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Electricity resistance reduces electric damage by 66% (to x33%).  
  
The [[Air Magic]] school is also available to [[air elementalist]]s or any character with [[Spellcasting]] capabilities and an appropriate [[book]]. This school provides a balance of combat, utility, and defense spells, making it excellent for characters who deal their damage in other ways.
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It can be acquired from a number of sources:
  
==Electricity Resistance==
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'''Item:'''
You can acquire electricity resistance from a number of sources:
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*[[Staff of air]]
*Being a black [[draconian]]
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*[[Storm dragon scales]]
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*[[Potion of resistance]] (temporary)
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*Various [[randart]]s and [[unrand]]s
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'''Character:'''
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*Black [[Draconian]]s have innate rElec.
 
*[[Good mutations#Shock Resistance|Shock Resistance]] [[mutation]]
 
*[[Good mutations#Shock Resistance|Shock Resistance]] [[mutation]]
*The third rank of the [[Good mutations#Thin Metallic Scales|Thin Metallic Scales]] mutation
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*The [[demonspawn mutation]], [[Good mutations#Thin Metallic Scales|Thin Metallic Scales]] 3
*[[Storm dragon hide]] and [[storm dragon armour]]
 
*[[Staff of air]]
 
*[[Potion of resistance]]
 
 
*[[Statue Form]]
 
*[[Statue Form]]
*[[Insulation]] spell
 
*[[Tiamat]]'s [[dragonskin cloak]] (50% chance per attack of rElec)
 
*Various [[artefact]]s, both [[randart|random]] and [[unrandarts|not]]
 
 
===Damage Reduction===
 
In most cases, if the player has any form (and amount) of electricity resistance, this will be treated as having 1 level of electricity resistance, reducing the damage by 67%. For example, this is the case of ranged attacks. For [[:Category:Electricity flavour|electricity-branded]] melee attacks, it will count as two levels. Monsters' ability to resist electricity is more variable, ranging from a 67% reduction to invulnerability.
 
 
{| class="wikitable"
 
! Resistance Level !! Damage Taken (Player) !! Damage Taken (Monster)
 
|-
 
| 1 || 33% || 33%
 
|-
 
| 2 || 25% || 17%
 
|-
 
| 3 || 17% || 0%
 
|}
 
  
 
==See Also==
 
==See Also==
 
[[:Category:Electricity resistance|List of electricity resistant monsters]]
 
[[:Category:Electricity resistance|List of electricity resistant monsters]]
 
[[Category: Air Magic]]
 
  
 
==History==
 
==History==
In [[0.18]], rElec reduces damage by two-thirds, rather than three-quarters.
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*Prior to [[0.18]], rElec reduced damage by 75%.
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*Prior to [[0.14]], the [[electrocution]] brand would spread through [[shallow water]], dealing damage to other creatures standing in water.
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*Prior to [[0.13]], being airborne gave immunity to the [[electrocution]] brand and resistance to [[Static Discharge]].
  
Prior to version ???, powerful electrical attacks (such as from the [[electrocution]] brand) would spread out through [[shallow water, dealing damage to nearby creatures standing in the water.
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[[Category: Air Magic]]
 
 
Prior to version [[0.13]], being airborne gave immunity to the [[electrocution]] brand and resistance to [[Static Discharge]].
 

Revision as of 06:52, 7 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Electricity is one of the rarer elemental sources in the Dungeon. Both players and monsters can take advantage of electricity through spells or specially branded weapons, though some monsters also possess innate electric abilities.

Electricity Damage

Most types of Air Magic deal electric damage. Any species with arms can use electrocution weapons, which deals 'flat' damage regardless of skill or weapon type. Players can also use a lightning rod to the same effect.

"BEAM_ELEC" damage, comprising most (but not) electric attacks, will ignore 1/2 of the targets AC.

Electricity Resistance

Electricity resistance reduces electric damage by 66% (to x33%).

It can be acquired from a number of sources:

Item:

Character:

See Also

List of electricity resistant monsters

History