Difference between revisions of "Gyre and Gimble"

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{{flavour|Two quick blades joined by a chain. Swinging one compels the wielder to swing the other, as if they have minds of their own.}}
 
{{flavour|Two quick blades joined by a chain. Swinging one compels the wielder to swing the other, as if they have minds of their own.}}
  
[[File:Gyre and Gimble.png]] '''''the +7 quick blades "Gyre" and "Gimble"'''''
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[[File:Gyre and Gimble.png]] '''''the +8 pair of quick blades "Gyre" and "Gimble"'''''
  
+7 [[quick blade]]
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+8 [[quick blade]]
  
 
[[Protection]] [[brand]]<br>
 
[[Protection]] [[brand]]<br>
Each swing attacks twice<br>
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Each swing attacks four times<br>
Always [[handedness|two-handed]] (Except for [[formicid]]s)
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[[Handedness|Two-handed]] (except for [[Formicid]]s)
  
 
==Desirability==
 
==Desirability==
'''Gyre and Gimble'''<ref>{{source ref|0.24.1|art-data.txt|1257}}</ref> are an unusual weapon - thematically two separate weapons, they are treated in game as a single two-handed weapon that just happens to get twice as many attacks as a normal quick blade would. As quick blades already attack extraordinarily fast, this amounts to an absurd number of hits before the enemy can react to you. At mindelay (requires a paltry 8 [[Short Blades]] skill), you'll essentially be getting in an attack every 1.5 auts. When [[potion of haste|haste]]d, this goes up to an attack every aut.
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'''Gyre and Gimble'''<ref>{{source ref|0.30.0|art-data.txt|1431}}</ref> are an unusual weapon - thematically two weapons, they are treated as a single two-handed weapon that happens to attack four times per command (twice that of normal quick blades). With up to 8 attacks per 1 decaAut, Gyre and Gimble take the strengths of Short Blades to an extreme - they are impacted more by 'flat' bonuses and enemy [[AC]].
  
However, the actual effectiveness of these attacks depends on two things: your [[slaying]] bonuses and the enemy's [[AC]]. A quick blade doesn't deal very much damage per hit unless it has a set damage brand, like [[distortion]], [[electrocution]], or [[pain]]; though the [[protection]] brand helps increase your survivability (particularly if you have low AC), it does absolutely nothing to increase your damage output.
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*Flat bonuses, like [[slaying]], are amplified: dealing +1 damage/hit is four times as good if you attack four times as fast. Unfortunately, Gyre and Gimble, as protection weapons, are unable to benefit from flat damage brands like [[electrocution]] or [[pain (brand)|pain]].
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**Note that Gyre and Gimble can only perform 2 sets of [[auxiliary attack]]s per swing. Having an aux attack with G&G is as effective as any ordinary quick blade, which is still ''good'', just not twice-as-good.
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*Conversely, enemy [[AC]] reduces damage by a flat amount. You'll tear through low-AC monsters, but high-AC threats will often shrug off the blows. You can get past this by [[stab]]bing opponents or with liberal use of [[might]] and/or [[berserk]].
  
Gyre and Gimble's rapid-fire weak attacks work just fine on low-AC opponents, as you'll simply spread your damage out over multiple hits, but you'll barely be able to scratch high-AC opponents. Enough slaying bonuses, liberal use of [[potions of might]], and easy access to [[berserk]]ing will overcome this issue, allowing Gyre and Gimble to be effective against armoured foes and absolutely devastating against the unarmoured. Good luck finding those slaying sources, however.
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As Short Blades, Gyre and Gimble are great at [[stab]]bing. A reliable, renewable way to stab ([[Hexes]], [[Mephitic Cloud]], [[Uskayaw]]...) can turn G&G into a phenomenally deadly weapon; [[Confusing Touch]] works especially well.
  
Alternatively, if you happen to have a reliable, renewable source of [[invisibility]] (or [[Dazzling Spray|enemy blindness]]), Gyre and Gimble function as a phenomenally deadly source of [[stab]]bing damage. When invisi-stabbing your way through a pack of enemies that can't [[see invisible]], you'll be delivering lethal blows at terrifying speed, regardless of AC. [[Confusion|Confusing]] enemies works just as well, though it's more useful for fighting single, powerful foes than for wading through a horde; [[Confusing Touch]] is an alternative that affects enemies with high [[magic resistance]] and synergizes well with Gyre and Gimble's high attack speed.
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These stratagems apply to all Short Blades, not just Gyre and Gimble. Their main advantage is doubled attack speed - more power in exchange for the shield slot. A well-branded, fully-enchanted quick blade with a [[shield]] may be the smarter choice. [[Formicid]]s, of course, don't have to worry about losing their shield slot, but whether they'd prefer Gyre and Gimble over a heavy two-handed weapon is another question.
  
Do note that most tactics that make the best use of Gyre and Gimble can also work adequately with any other type of short blade -- Gyre and Gimble's main advantage is simply their exceptional attack speed. Whether or not it's worth sacrificing use of your off-hand is up to you, but a well-branded, fully-enchanted quick blade and [[buckler]] of [[resistance]] may be the smarter choice in some cases. [[Formicid]]s, of course, don't have to worry about losing their shield slot.
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==Trivia==
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Gyre and Gimble are a reference to the poem "[https://en.wikipedia.org/wiki/Jabberwocky Jabberwocky]" by Lewis Carrol.
  
==Trivia==
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==History==
Gyre and Gimble are a reference to the poem "Jabberwocky" by Lewis Carrol.
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*Prior to [[0.31]], Gyre and Gimble only made 2 attacks per swing, as regular [[quick blade]]s only made 1 attack per swing. However, all quick blades (including G&G) had lower attack delays, and Gyre and Gimble had a +12 enchantment.
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*Prior to [[0.29]], Gyre and Gimble had a +7 enchantment.
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*Prior to [[0.24]], Gyre and Gimble had a +5 enchantment, the [[vorpal]] brand, and a -3 penalty to [[dexterity]].
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*Gyre and Gimble were added in [[0.16]].
  
 
==References==
 
==References==
 
<references />
 
<references />
 
==History==
 
*Prior to [[0.24]], Gyre and Gimble had a +5 enchantment, the [[vorpal]] brand, and a -3 penalty to [[Dexterity]].
 
*Gyre and Gimble were added in [[0.16]].
 
  
 
[[Category:Short blades]]
 
[[Category:Short blades]]
 
[[Category:Unrands]]
 
[[Category:Unrands]]

Latest revision as of 21:40, 15 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Two quick blades joined by a chain. Swinging one compels the wielder to swing the other, as if they have minds of their own.

Gyre and Gimble.png the +8 pair of quick blades "Gyre" and "Gimble"

+8 quick blade

Protection brand
Each swing attacks four times
Two-handed (except for Formicids)

Desirability

Gyre and Gimble[1] are an unusual weapon - thematically two weapons, they are treated as a single two-handed weapon that happens to attack four times per command (twice that of normal quick blades). With up to 8 attacks per 1 decaAut, Gyre and Gimble take the strengths of Short Blades to an extreme - they are impacted more by 'flat' bonuses and enemy AC.

  • Flat bonuses, like slaying, are amplified: dealing +1 damage/hit is four times as good if you attack four times as fast. Unfortunately, Gyre and Gimble, as protection weapons, are unable to benefit from flat damage brands like electrocution or pain.
    • Note that Gyre and Gimble can only perform 2 sets of auxiliary attacks per swing. Having an aux attack with G&G is as effective as any ordinary quick blade, which is still good, just not twice-as-good.
  • Conversely, enemy AC reduces damage by a flat amount. You'll tear through low-AC monsters, but high-AC threats will often shrug off the blows. You can get past this by stabbing opponents or with liberal use of might and/or berserk.

As Short Blades, Gyre and Gimble are great at stabbing. A reliable, renewable way to stab (Hexes, Mephitic Cloud, Uskayaw...) can turn G&G into a phenomenally deadly weapon; Confusing Touch works especially well.

These stratagems apply to all Short Blades, not just Gyre and Gimble. Their main advantage is doubled attack speed - more power in exchange for the shield slot. A well-branded, fully-enchanted quick blade with a shield may be the smarter choice. Formicids, of course, don't have to worry about losing their shield slot, but whether they'd prefer Gyre and Gimble over a heavy two-handed weapon is another question.

Trivia

Gyre and Gimble are a reference to the poem "Jabberwocky" by Lewis Carrol.

History

  • Prior to 0.31, Gyre and Gimble only made 2 attacks per swing, as regular quick blades only made 1 attack per swing. However, all quick blades (including G&G) had lower attack delays, and Gyre and Gimble had a +12 enchantment.
  • Prior to 0.29, Gyre and Gimble had a +7 enchantment.
  • Prior to 0.24, Gyre and Gimble had a +5 enchantment, the vorpal brand, and a -3 penalty to dexterity.
  • Gyre and Gimble were added in 0.16.

References