Difference between revisions of "Harm"

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'''Harm''' is an ego that can appear on [[scarves]] and random [[artefact]]s. It amplifies the damage dealt by the player by 30%, but also amplifies the damage received by 20%. This effect applies to all forms of damage, including [[torment]]. The damage is increased after [[AC]] and resistances are accounted for, but before [[deep dwarf]] damage shaving.
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'''Harm''' is an ego that can appear on [[scarves]] and random [[artefact]]s. It amplifies the damage dealt by the player by 30%, but also amplifies the damage received by 20%. This effect applies to all forms of damage, including [[torment]]. The damage is increased after [[AC]] and resistances are accounted for, but before [[Deep Dwarf]] damage shaving.
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==Strategy==
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Harm is an extreme double-edged sword. Even though you do get a greater boost, keep in mind that there are many situations where you can't attack, but enemies will. Melee characters will find themselves pelted from afar, while casters are squishy enough already. Even then, monsters have numbers on their side. You can kill thousands of monsters, but a single bad situation might end your run, especially when you're taking more damage while using emergency items. Not to mention that multiple monsters can get an effective boost on you.
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The damage boost can't be denied, though. Ranged players who rely on killing enemies before they get to you might just consider it. Harm still remains dubious, however.
  
 
==History==
 
==History==
 
*Prior to [[0.25]], harm appeared on [[amulets of harm]], which would [[drain]] the wearer upon removal.
 
*Prior to [[0.25]], harm appeared on [[amulets of harm]], which would [[drain]] the wearer upon removal.

Revision as of 07:23, 19 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
It increases damage dealt and taken.

Harm is an ego that can appear on scarves and random artefacts. It amplifies the damage dealt by the player by 30%, but also amplifies the damage received by 20%. This effect applies to all forms of damage, including torment. The damage is increased after AC and resistances are accounted for, but before Deep Dwarf damage shaving.

Strategy

Harm is an extreme double-edged sword. Even though you do get a greater boost, keep in mind that there are many situations where you can't attack, but enemies will. Melee characters will find themselves pelted from afar, while casters are squishy enough already. Even then, monsters have numbers on their side. You can kill thousands of monsters, but a single bad situation might end your run, especially when you're taking more damage while using emergency items. Not to mention that multiple monsters can get an effective boost on you.

The damage boost can't be denied, though. Ranged players who rely on killing enemies before they get to you might just consider it. Harm still remains dubious, however.

History