Difference between revisions of "Healing (ability)"

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'''Healing''' is an [[ability]] granted by the [[god]] [[Elyvilon]]. It is an advanced version of [[Lesser Healing]], and behaves identically, but with greater cost and power.
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{{obsolete}}
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'''Healing''' is an [[ability]] granted by the [[god]] [[Elyvilon]] at ***... [[piety]]. It is an advanced version of [[Lesser Healing]], and behaves identically, but with greater cost and power.
  
==Cost==
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{{crawlquote|'''Spell Power''': 10+[[Invocations]]/3<br>'''Healing''': 2d((Invocations / 3) + 10)+ (Invocations / 3)) + 8<br>'''Cost''': 2 [[MP]], 250-500 [[food]], 2-3 piety<br>'''Success Rate''': 60 + (piety / 20) + (5 × Invocations)}}
  
Invoking this ability costs 2 MP, 250 food, and 2 piety.
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[[Category:Abilities]]
 
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[[Category:Religion]]
==Failure==
 
 
 
Failure % is:
 
 
 
40 - (piety / 20) - (5 * invocations skill level)
 
 
 
==Power==
 
 
 
Power is:
 
 
 
10 + (invocations skill level / 3)
 
 
 
[[Category:Abilities]] [[Category:Religion]] [[Category:Invocations]]
 

Latest revision as of 13:52, 11 December 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

Healing is an ability granted by the god Elyvilon at ***... piety. It is an advanced version of Lesser Healing, and behaves identically, but with greater cost and power.

Spell Power: 10+Invocations/3
Healing: 2d((Invocations / 3) + 10)+ (Invocations / 3)) + 8
Cost: 2 MP, 250-500 food, 2-3 piety
Success Rate: 60 + (piety / 20) + (5 × Invocations)