Difference between revisions of "Hermit's pendant"

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{{flavour|An ascetic once took a sacred vow, forswearing use of magical tools and ownership of everything but this pendant. Which god they made this vow to remains a point of bitter contention among the devout, but their pendant's power - and limitations - are irrefutable.}}
 
{{flavour|An ascetic once took a sacred vow, forswearing use of magical tools and ownership of everything but this pendant. Which god they made this vow to remains a point of bitter contention among the devout, but their pendant's power - and limitations - are irrefutable.}}
  
 
[[File:Hermit's pendant.png]] '''''the Hermit's Pendant'''''<br>
 
[[File:Hermit's pendant.png]] '''''the Hermit's Pendant'''''<br>
 
[[Amulet of faith]]<br>
 
[[Amulet of faith]]<br>
Sets the wearer's [[Invocations]] skill to 14 and their [[Evocations]] skill to 0.
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Sets the wearer's [[Invocations]] skill to 14 and their [[Evocations]] skill to 0.<br>
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+5 MP
  
 
==Desirability==
 
==Desirability==
Usually, you'll find the '''the Hermit's pendant''' early, where you're unlikely to have another amulet. Even as a regular [[amulet of faith]], this item can help you survive the earlygame. The Evocations downside is clear, but many [[wand]]s remain useful at 0 skill. Meanwhile, 14 Invocations will greatly boost the strength and/or success rates of your divine abilities. It also means that you don't have to train the Invocations skill, saving you some XP.
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The '''Hermit's pendant'''<ref>{{source ref|0.31.0|art-data.txt|1723}}</ref> is usually found early, before you'll have another amulet. Even as a regular [[amulet of faith]], it can help you survive the early game. The Evocations downside is clear, though many [[wand]]s remain useful at 0 skill. Meanwhile, 14 Invocations will greatly boost the strength and/or success rates of your divine abilities. It also means that you don't have to train the Invocations skill, saving you some XP.
  
The viability of this amulet depends on your current [[god]]. Gods like [[Nemelex]] and [[Uskayaw]] benefit the most from both faith and Invocations. But even if your god doesn't use Invocations, it can be viable to wear this amulet ''just'' for the faith alone. Note that not all gods benefit from faith.
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The benefit of faith and 14 Invocations will depend on your current [[god]]. Gods like [[Nemelex]] and [[Uskayaw]] benefit greatly from both faith and Invocations. Yet, even if your god doesn't use Invocations skill, the faith intrinsic alone can be worth it. Even if your god doesn't use faith, casters can use it for the +5 MP.
  
 
The only penalty of removing this artefact is the usual piety penalty from any amulet of faith. It may be wise to take the pendant off if you want to train Invocations past 14, or if you want Evocations skill at all. If your god doesn't benefit from faith, you can remove this item with no penalty.
 
The only penalty of removing this artefact is the usual piety penalty from any amulet of faith. It may be wise to take the pendant off if you want to train Invocations past 14, or if you want Evocations skill at all. If your god doesn't benefit from faith, you can remove this item with no penalty.
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==History==
 
==History==
*The Hermit's pendant will be added in [[0.30]].
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*The Hermit's pendant was added in [[0.30]].
  
 
==References==
 
==References==
 
<references/>
 
<references/>
  
[[Category:Crystal Ball Articles]]
 
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Amulets]]
 
[[Category:Amulets]]

Latest revision as of 03:51, 10 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
An ascetic once took a sacred vow, forswearing use of magical tools and ownership of everything but this pendant. Which god they made this vow to remains a point of bitter contention among the devout, but their pendant's power - and limitations - are irrefutable.

Hermit's pendant.png the Hermit's Pendant
Amulet of faith
Sets the wearer's Invocations skill to 14 and their Evocations skill to 0.
+5 MP

Desirability

The Hermit's pendant[1] is usually found early, before you'll have another amulet. Even as a regular amulet of faith, it can help you survive the early game. The Evocations downside is clear, though many wands remain useful at 0 skill. Meanwhile, 14 Invocations will greatly boost the strength and/or success rates of your divine abilities. It also means that you don't have to train the Invocations skill, saving you some XP.

The benefit of faith and 14 Invocations will depend on your current god. Gods like Nemelex and Uskayaw benefit greatly from both faith and Invocations. Yet, even if your god doesn't use Invocations skill, the faith intrinsic alone can be worth it. Even if your god doesn't use faith, casters can use it for the +5 MP.

The only penalty of removing this artefact is the usual piety penalty from any amulet of faith. It may be wise to take the pendant off if you want to train Invocations past 14, or if you want Evocations skill at all. If your god doesn't benefit from faith, you can remove this item with no penalty.

This artefact is more likely to spawn in the early game, where it is more likely to be useful.

History

  • The Hermit's pendant was added in 0.30.

References