Difference between revisions of "Momentum Strike"

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'''Momentum Strike''' is a level 2 [[Conjurations]]/[[Translocations]] spell. It is a [[smite-targeted]], range-4 spell that deals heavy damage for its level - about equal to [[Stone Arrow]]. Note that this spell can miss, unlike most smite-targeted spells. T
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'''Momentum Strike''' is a level 2 [[Conjurations]]/[[Translocations]] spell. It is a [[smite-targeted]], range-4 spell that deals heavy damage for its level - about equal to [[Stone Arrow]]. Note that this spell can miss, unlike most smite-targeted spells.
  
 
If the spell hits, then the caster is inflicted with the the Stuck [[status effect]] for 5-8 turns. This prevents regular movement and physical, player abilities like [[Barachim|hopping]]. In addition, Momentum Strike cannot be cast while Stuck, or otherwise unable to move. If you [[miscast]] this spell, you may get the '''-Move''' status, which prevents casting this spell again. [[Tree form]] also prevents this spell from working.
 
If the spell hits, then the caster is inflicted with the the Stuck [[status effect]] for 5-8 turns. This prevents regular movement and physical, player abilities like [[Barachim|hopping]]. In addition, Momentum Strike cannot be cast while Stuck, or otherwise unable to move. If you [[miscast]] this spell, you may get the '''-Move''' status, which prevents casting this spell again. [[Tree form]] also prevents this spell from working.

Revision as of 00:18, 8 March 2023

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
This page is a stub. You could probably expand this page should you wish to do so.

Momentum Strike is a level 2 Conjurations/Translocations spell. It is a smite-targeted, range-4 spell that deals heavy damage for its level - about equal to Stone Arrow. Note that this spell can miss, unlike most smite-targeted spells.

If the spell hits, then the caster is inflicted with the the Stuck status effect for 5-8 turns. This prevents regular movement and physical, player abilities like hopping. In addition, Momentum Strike cannot be cast while Stuck, or otherwise unable to move. If you miscast this spell, you may get the -Move status, which prevents casting this spell again. Tree form also prevents this spell from working.

Reavers start with this spell in their libraries.

History

This spell will be added in 0.30.

Spell Details
Damage Formula 3d(8 + Power/18)
Max Damage 3d11
Max Power 50
Range 4
Targeting Random
To-hit
Special