Momentum Strike

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Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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Momentum Strike is a level 2 Conjurations/Translocations spell. It is a smite-targeted, range-4 spell that deals heavy damage for its level - about equal to Stone Arrow. Note that this spell can miss, unlike most smite-targeted spells. If a status effect prevents you from moving, you cannot cast Momentum Strike.

If the spell hits, then the caster is inflicted with the the Stuck status effect for 5-8 turns. This prevents regular movement, physical player abilities like hopping, and casting this spell again. It does not prevent other types of Translocations from working.

Reavers start with this spell in their libraries.

Strategy

Momentum Strike is essentially a spell with a lengthy cooldown (that prevents you from moving). It is best thought of as a support spell: cast this spell once or twice per encounter for some extra damage. In terms of raw damage, Momentum Strike is roughly equal to Stone Arrow, though it costs 2 MP rather than 3 MP.

Since this spell prevents you from moving for a few turns, it is best to position yourself before casting it. Try to be around hallways, and try to avoid other monsters from appearing. Stair dancing is helpful.

Tips & Tricks

  • In addition to the Stuck effect, Tree Form and -Move (which can be inflicted by miscasting this spell) will prevent you from casting Momentum Strike.

History

This spell will be added in 0.30.

Spell Details
Damage Formula 3d(8 + Power/18)
Max Damage 3d11
Max Power 50
Range 4
Targeting Random
To-hit
Special