Difference between revisions of "Powered By Pain"

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(Made triggers more readable for players unfamiliar with Crawl's internal workings)
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|Rank||Effect||Flavor
 
|Rank||Effect||Flavor
 
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|1||Bonus if [[random2]](dmg) > 5 '''OR''' dmg > 50% HP.||You sometimes gain a little power by taking damage.
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|1||Each time you are injured, gain a bonus if [[random2]](damage suffered) > 5 '''OR''' if damage suffered > 50% of your max [[HP]].||You sometimes gain a little power by taking damage.
 
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|2||Bonus if [[random2]](dmg) > 8 '''OR''' dmg > 50% HP.||You sometimes gain power by taking damage.
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|2||Each time you are injured, gain a bonus if [[random2]](damage suffered) > 8 '''OR''' if damage suffered > 50% of your max [[HP]].||You sometimes gain power by taking damage.
 
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|3||Bonus if [[random2]](dmg) > 11 '''OR''' dmg > 50% HP.||You are powered by pain.
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|3||Each time you are injured, gain a bonus if [[random2]](damage suffered) > 11 '''OR''' if damage suffered > 50% of your max [[HP]].||You are powered by pain.
 
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Bonus: 50% chance to regain 3d(2+3*Rank) MP; 25% chance [[Might]] effect; 25% chance [[potion of agility|Agility]] effect.
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'''Possible Bonuses'''<br>50% chance: Regain 3d(2+3*Rank) [[MP]]<br>25% chance: [[Might]]<br>25% chance: [[potion of agility|Agility]]
 
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Revision as of 23:30, 21 November 2013

Rank Effect Flavor
1 Each time you are injured, gain a bonus if random2(damage suffered) > 5 OR if damage suffered > 50% of your max HP. You sometimes gain a little power by taking damage.
2 Each time you are injured, gain a bonus if random2(damage suffered) > 8 OR if damage suffered > 50% of your max HP. You sometimes gain power by taking damage.
3 Each time you are injured, gain a bonus if random2(damage suffered) > 11 OR if damage suffered > 50% of your max HP. You are powered by pain.

Possible Bonuses
50% chance: Regain 3d(2+3*Rank) MP
25% chance: Might
25% chance: Agility

Good mutation, Demonspawn mutation