Difference between revisions of "Robe of Clouds"

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(upd. to 0.29, no changes, saw it in tournament)
(*Thunder is a passive effect now)
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{{version029}}
 
{{version029}}
{{flavour|A robe of a material as nebulous and insubstantial as the clouds. The pleats and folds can be swirled into a furious storm.}}
+
{{flavour|A robe of a material as nebulous and insubstantial as the clouds. It whips the air around it up into a furious storm as it ripples and swirls.}}
 
[[File:Robe_of_clouds.png]] '''''the +3 robe of Clouds'''''
 
[[File:Robe_of_clouds.png]] '''''the +3 robe of Clouds'''''
  
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rElec<br>
 
rElec<br>
 
rCloud<br>
 
rCloud<br>
Evoke Thunderclouds (5 MP)<br>
+
May create thunder clouds on enemies within radius 2 (1/7 chance each turn)<br>
  
 
==Desirability==
 
==Desirability==
The '''robe of Clouds'''<ref>{{source ref|0.27.1|art-data.txt|1129}}</ref> is most useful for those who haven't found another source of electricity resistance yet. It can also be useful for low level characters with some [[Evocations]], as thunderclouds generate [[lightning]] – which can do some nice damage but at the cost of being extremely loud. While cloud immunity is slightly useful and reduces the tedium of certain parts of the game, it is usually not worth spending such a critical armour slot on. For general use, look for something with better defensive stats and intrinsics.
+
The '''robe of Clouds'''<ref>{{source ref|0.29.1|art-data.txt|1137}}</ref> is most useful for those who haven't found another source of electricity resistance yet. It can also be useful for low level characters if they don't have a better armour yet, as thunderclouds generate [[lightning]] – which can do some nice damage, but at the cost of being extremely loud. While cloud immunity is slightly useful and reduces the tedium of certain parts of the game, it is usually not worth spending such a critical armour slot on. For general use, look for something with better defensive stats and intrinsics.
  
 
The cloud mage of the [[Cloud Mages' Chambers]] is guaranteed to be wearing the robe of Clouds, if it hasn't already appeared elsewhere.
 
The cloud mage of the [[Cloud Mages' Chambers]] is guaranteed to be wearing the robe of Clouds, if it hasn't already appeared elsewhere.
 +
 +
==History==
 +
*Prior to [[0.28]], the thundercloud effect was an evokable ability.
 +
*Prior to [[0.23]], this unrandart allowed to evoke flying and randomly generated clouds of thin mist and rain, which occasionally turned dry tiles into [[shallow water]] and shallow water into [[deep water]].
  
 
==References==
 
==References==
 
<references />
 
<references />
 
==History==
 
Prior to [[0.23]], this unrandart allowed to evoke flying and randomly generated clouds of thin mist and rain, which occasionally turned dry tiles into [[shallow water]] and shallow water into [[deep water]].
 
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Body armour]]
 
[[Category:Body armour]]

Revision as of 12:37, 14 October 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
A robe of a material as nebulous and insubstantial as the clouds. It whips the air around it up into a furious storm as it ripples and swirls.

Robe of clouds.png the +3 robe of Clouds

+3 robe

rElec
rCloud
May create thunder clouds on enemies within radius 2 (1/7 chance each turn)

Desirability

The robe of Clouds[1] is most useful for those who haven't found another source of electricity resistance yet. It can also be useful for low level characters if they don't have a better armour yet, as thunderclouds generate lightning – which can do some nice damage, but at the cost of being extremely loud. While cloud immunity is slightly useful and reduces the tedium of certain parts of the game, it is usually not worth spending such a critical armour slot on. For general use, look for something with better defensive stats and intrinsics.

The cloud mage of the Cloud Mages' Chambers is guaranteed to be wearing the robe of Clouds, if it hasn't already appeared elsewhere.

History

  • Prior to 0.28, the thundercloud effect was an evokable ability.
  • Prior to 0.23, this unrandart allowed to evoke flying and randomly generated clouds of thin mist and rain, which occasionally turned dry tiles into shallow water and shallow water into deep water.

References