Difference between revisions of "Robe of Clouds"

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{{flavour|A robe of a material as flimsy and insubstantial as the clouds.}}
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{{flavour|A robe of a material as nebulous and insubstantial as the clouds. It whips the air around it up into a furious storm as it ripples and swirls.}}
 
[[File:Robe_of_clouds.png]] '''''the +3 robe of Clouds'''''
 
[[File:Robe_of_clouds.png]] '''''the +3 robe of Clouds'''''
  
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rElec<br>
 
rElec<br>
Allows [[Flying]]<br>
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[[Cloud immunity]]<br>
Generates mist and rain<br>
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May create thunder clouds on enemies within radius 2 (1/7 chance each turn)<br>
  
 
==Desirability==
 
==Desirability==
Along with providing mediocre physical defense and [[electricity]] resistance, the '''robe of Clouds''' randomly generates [[cloud]]s of thin mist and rain around you. The rain occasionally turns dry tiles into [[shallow water]] and shallow water into [[deep water]], potentially cutting off areas to non-flyers or sinking items out of your reach. This is more obnoxious than useful for most playable [[species]], but [[merfolk]] only benefit from turning the world aquatic, while [[Fedhas Madash]] worshipers can use their god-gifted abilities to dry up areas you accidentally made inaccessible or carve out water mazes enemies must navigate to reach you. All other characters who find it will likely only wish to wear it sparingly, using it to generate defensive moats outside of combat, or for the electricity resistance if no other source is available. For general use, look for something with better defensive stats and intrinsics.
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The '''robe of Clouds'''<ref>{{source ref|0.30.0|art-data.txt|1149}}</ref> is most useful for [[EV]]-based characters who haven't found another source of electricity resistance yet. The cloud immunity can also be useful in [[Swamp]], [[Volcano]] / [[Ice cave]], and a few cloud-generating [[vault]]s. Otherwise, it generally isn't worth using the body slot for.
  
The clouds of mist do nothing themselves, but do prevent the generation of other kinds of clouds. These may block the line of effect of your Cloud spells, but can also provide safe areas to stand in to avoid dangerous clouds.
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The thunder clouds are nice to have; the clouds themselves are stronger than [[Freezing Cloud]]. You can [[kite]] 10 speed enemies until a thunder cloud appears, where you can engage in melee, keeping them inside the cloud.
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The cloud mage of the [[Cloud Mages' Chambers]] is guaranteed to be wearing the robe of Clouds, if it hasn't already appeared elsewhere.
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==History==
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*Prior to [[0.28]], the thundercloud effect was an evocable ability.
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*Prior to [[0.27]], thunderclouds were ''very'' [[noise|loud]] (louder than [[Qazlal]]).
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*Prior to [[0.23]], this unrandart allowed to evoke flying and randomly generated clouds of thin mist and rain, which occasionally turned dry tiles into [[shallow water]] and shallow water into [[deep water]].
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==References==
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<references />
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Body armour]]
 
[[Category:Body armour]]

Latest revision as of 04:23, 23 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A robe of a material as nebulous and insubstantial as the clouds. It whips the air around it up into a furious storm as it ripples and swirls.

Robe of clouds.png the +3 robe of Clouds

+3 robe

rElec
Cloud immunity
May create thunder clouds on enemies within radius 2 (1/7 chance each turn)

Desirability

The robe of Clouds[1] is most useful for EV-based characters who haven't found another source of electricity resistance yet. The cloud immunity can also be useful in Swamp, Volcano / Ice cave, and a few cloud-generating vaults. Otherwise, it generally isn't worth using the body slot for.

The thunder clouds are nice to have; the clouds themselves are stronger than Freezing Cloud. You can kite 10 speed enemies until a thunder cloud appears, where you can engage in melee, keeping them inside the cloud.

The cloud mage of the Cloud Mages' Chambers is guaranteed to be wearing the robe of Clouds, if it hasn't already appeared elsewhere.

History

  • Prior to 0.28, the thundercloud effect was an evocable ability.
  • Prior to 0.27, thunderclouds were very loud (louder than Qazlal).
  • Prior to 0.23, this unrandart allowed to evoke flying and randomly generated clouds of thin mist and rain, which occasionally turned dry tiles into shallow water and shallow water into deep water.

References