Difference between revisions of "Sap Magic"

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{{flavour|Taints a targeted creature's ability to cast spells. Casting a spell while afflicted with this condition may cause the target to lose control over their magic, progressively hindering their chances of success as more spells are cast.}}
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{{flavour|Taints a targeted creature's ability to cast spells. Casting a spell while afflicted with this condition causes the target to lose access to their magic, briefly preventing them from casting any further spells.}}
  
'''Sap Magic''' is a monsters-only spell which gives the player {{Red|Sap}} status. When you have this status, successfully casting any spell has a 50% chance to increase your [[spell success]] penalty<ref>{{source ref|0.24.0|spl-cast.cc|955}}</ref>. The penalty has three levels:
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'''Sap Magic''' is a monsters-only spell. Against players, it inflicts the {{Yellow|Sap}} status for 20-30 turns.<ref>{{source ref|0.30.1|beam.cc|3595}}</ref> When you have this status, successfully casting any spell gives you the {{Red|-Cast}} status for 3-5 turns.<ref>{{source ref|0.30.1|spl-cast.cc|1028}}</ref> Getting hit by Sap Magic multiple times will extend its duration (max. 50 turns). You can cure both Sap and -Cast with a [[potion of cancellation]].
*{{Yellow|-Wiz}}: spell failure rate increased by 12%;
 
*{{LightRed|-Wiz}}: spell failure rate increased by 24%;
 
*{{Red|-Wiz}}: spell failure rate increased by 36%<ref>{{source ref|0.24.0|spl-cast.cc|378}}</ref>.
 
 
 
You can cure both Sap Magic and -Wiz statuses with a [[potion of cancellation]]. Items with [[Wizardry]] ego help to partially negate the -Wiz penalty.
 
  
 
Monsters with [[Spell slot flags#Wizard flag|wizardly]] spells can be affected by Sap Magic too. They receive an [[antimagic]] penalty, which could make them falter when they try to cast spells.
 
Monsters with [[Spell slot flags#Wizard flag|wizardly]] spells can be affected by Sap Magic too. They receive an [[antimagic]] penalty, which could make them falter when they try to cast spells.
  
 
{{monsters with spell}}
 
{{monsters with spell}}
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==History==
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*Prior to [[0.28]], the Sap status had a 50% chance to increase your spell failure penalty each time when you cast a spell. There were three levels:
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**{{Yellow|-Wiz}}: spell failure rate increased by 12%;
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**{{LightRed|-Wiz}}: spell failure rate increased by 24%;
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**{{Red|-Wiz}}: spell failure rate increased by 36%.
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**Also, the spell had a 30% chance to have no effect when cast, despite being otherwise irresistible.
  
 
==References==
 
==References==

Latest revision as of 22:40, 9 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Taints a targeted creature's ability to cast spells. Casting a spell while afflicted with this condition causes the target to lose access to their magic, briefly preventing them from casting any further spells.

Sap Magic is a monsters-only spell. Against players, it inflicts the Sap status for 20-30 turns.[1] When you have this status, successfully casting any spell gives you the -Cast status for 3-5 turns.[2] Getting hit by Sap Magic multiple times will extend its duration (max. 50 turns). You can cure both Sap and -Cast with a potion of cancellation.

Monsters with wizardly spells can be affected by Sap Magic too. They receive an antimagic penalty, which could make them falter when they try to cast spells.

The following enemies cast Sap Magic:

History

  • Prior to 0.28, the Sap status had a 50% chance to increase your spell failure penalty each time when you cast a spell. There were three levels:
    • -Wiz: spell failure rate increased by 12%;
    • -Wiz: spell failure rate increased by 24%;
    • -Wiz: spell failure rate increased by 36%.
    • Also, the spell had a 30% chance to have no effect when cast, despite being otherwise irresistible.

References

  1. beam.cc:3595 (0.30.1)
  2. spl-cast.cc:1028 (0.30.1)