Demonspawn warmonger

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Version 0.31: This article may not be up to date for the latest stable release of Crawl.
demonspawn warmonger 6Demonspawn warmonger.png
HP 82-167
HD 15
XP 1305
Speed 10
AC 3
EV 12
Will 60
Attack1 40 (hit: plain)
Attack2 20 (claw: plain)
Attack3 20 (gore: plain)
Resistances rTorm
rMiasma
Vulnerabilities Holy
Silver
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type demonspawn, demonspawn
Flags Fighter
Evil

Speaks
Warm-blooded
A half-mortal, half-demonic creature, now more beast than whatever species it is descended from. It is devoted to combat, disrupting the magic of its foes as it battles endlessly.

For a list of all demonspawn, see list of demonspawn.


Useful Info

Warmongers are demonspawn who can haste allies and disrupt your magic. They can be found in the Pandemonium.

Spells

Spell set I
Slot1 Sap Magic Priest flag
Slot2 Haste Other Priest flag

Tips & Tricks

  • Spellcasters should be especially careful when fighting demonspawn warmongers, because their ability to cast Sap Magic on the player. This has the effect of inflicting the Sap status for 20-30 turns (stacking, to 50 max), during which they will be able to cast one spell, then be restricted from all spellcasting for 3-5 turns.
    • Luckily, the spell requires line of sight, so you can hide behind summons or allies.
    • Alternatively, you can turn invisible, since warmongers cannot see invisible opponents.
    • Warmongers should be considered priority targets if you rely on spells to kill monsters.
  • Sap status can be removed with a potion of cancellation.

History

  • Prior to 0.28, demonspawn with the warmonger class could have any base (monstrous, gelid, infernal, or torturous), instead of all of them being monstrous.
  • Prior to 0.17, warmongers could cast Grand Avatar instead of Haste Other.
  • Warmongers were added in 0.14.