Version 0.28: This article may not be up to date for the latest stable release of Crawl.
|demonspawn warmonger 6|
|Attack1||40 (hit: plain)|
|Attack2||20 (claw: plain)|
|Attack3||20 (gore: plain)|
|Uses|| Weapons & armour|
|A half-mortal, half-demonic creature, now more beast than whatever species it is descended from. It is devoted to combat, disrupting the magic of its foes as it battles endlessly.|
For a list of all demonspawn, see list of demonspawn.
Warmongers are demonspawn who can haste allies and disrupt your magic. They can be found in the Pandemonium.
|Spell set I|
|Slot1||Sap Magic||Priest flag|
|Slot2||Haste Other||Priest flag|
Tips & Tricks
Spellcasters should be especially careful when fighting demonspawn warmongers, because their Sap Magic can block your ability to cast spells for several turns. Luckily, the spell requires line of sight, so you can hide behind summons or allies. Alternatively, you can turn invisible, since warmongers cannot see invisible opponents.
- Prior to 0.28, demonspawns with the warmonger class could have any base (monstrous, gelid, infernal, or torturous), instead of all of them being monstrous.
- Prior to 0.17, warmongers could cast Grand Avatar instead of Haste Other.
- Warmongers were added in 0.14.