Difference between revisions of "Simulacrum (spell)"

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==Effect==
 
==Effect==
Casting Simulacrum irresistibly grants the '''Simulacrum''' enchantment on a single living, demonic, or holy monster anywhere in [[line of sight]] for 30-40 turns. Killing the monster then creates <code>1 + 1d(pow/20) </code> [[Simulacrum (monster)|simulacra]].
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Casting Simulacrum irresistibly grants the '''Simulacrum''' enchantment on a single living, demonic, or holy monster anywhere in [[line of sight]] for <code>20 + 1d(pow/10)</code> turns<ref>{{source ref|0.29.0|spl-monench.cc|205}}</ref>. Killing the monster then creates <code>1 + 1d(pow/20)</code><ref>{{source ref|0.29.0|mon-death.cc|1276}}</ref> [[Simulacrum (monster)|simulacra]]. Simlacrum last for a finite duration.
  
 
The kind of simulacrum created is based on the type of the original monster slain. These creatures will do additional ice damage on top of the normal damage for their kind, so the damage output of creatures with multiple attacks is greatly increased. When killed, simulacra leave behind only a short-lived freezing [[cloud]].
 
The kind of simulacrum created is based on the type of the original monster slain. These creatures will do additional ice damage on top of the normal damage for their kind, so the damage output of creatures with multiple attacks is greatly increased. When killed, simulacra leave behind only a short-lived freezing [[cloud]].

Revision as of 18:53, 24 August 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
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This article is about the spell. For the monster, see Simulacrum (monster)

Simulacrum (spell)

Simulacrum is a level 6 Ice/Necromancy spell which creates simulacra from a dying monster.

Effect

Casting Simulacrum irresistibly grants the Simulacrum enchantment on a single living, demonic, or holy monster anywhere in line of sight for 20 + 1d(pow/10) turns[1]. Killing the monster then creates 1 + 1d(pow/20)[2] simulacra. Simlacrum last for a finite duration.

The kind of simulacrum created is based on the type of the original monster slain. These creatures will do additional ice damage on top of the normal damage for their kind, so the damage output of creatures with multiple attacks is greatly increased. When killed, simulacra leave behind only a short-lived freezing cloud.

Simulacrum takes priority over all ally-creating Necromancy spells except Infestation (which overides it) and Death Channel (which works alongside it)

Monster Version

Monsters have access to Bind Souls, which is a similar effect. They cast it on their own allies (still hostile monsters), it works on every target in sight, but it can only create one simulacra per monster.

Tips & Tricks

  • ?

See Also

History

  • Prior to 0.29, Simulacrum would create multiple undead from a corpse you were standing on. The amount depended on the size of the corpse.
  • Prior to 0.19, simulacra's duration was significantly longer.
  • Prior to 0.17, the spell would turn all corpses in line of sight into Simulacra. Some monsters were also able to cast the spell.
  • Prior to 0.16, you needed to wield a chunk of meat to cast Simulacrum.
  • Between versions 0.11 and 0.14, Simulacrum could be cast on wielded carnivorous food items.

References