Difference between revisions of "Simulacrum (spell)"

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==Effect==
 
==Effect==
Casting Simulacrum irresistibly grants the '''Simulacrum''' enchantment on a single living, demonic, or holy monster anywhere in [[line of sight]] for <code>20 + 1d(pow/10)</code> turns<ref>{{source ref|0.29.0|spl-monench.cc|205}}</ref>. Killing the monster then creates <code>1 + 1d(pow/20)</code><ref>{{source ref|0.29.0|mon-death.cc|1276}}</ref> [[Simulacrum (monster)|simulacra]]. Simlacra last for a finite duration.
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Casting Simulacrum irresistibly grants the '''Simulacrum''' enchantment on a single living, demonic, or holy monster anywhere in [[line of sight]] for <code>20 + 1d(pow/10)</code> turns<ref>{{source ref|0.29.0|spl-monench.cc|205}}</ref>. Killing the monster then creates <code>1 + 1d(pow/20)</code><ref>{{source ref|0.29.0|mon-death.cc|1276}}</ref> [[Simulacrum (monster)|simulacra]]. Simlacra last for a finite duration or until you leave the floor they were created on.
  
The kind of simulacrum created is based on the type of the original monster slain. These creatures will do additional ice damage on top of the normal damage for their kind, so the damage output of creatures with multiple attacks is greatly increased. When killed, simulacra leave behind only a short-lived freezing [[cloud]].
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The simulacrum created will have the same [[HD]] as the original monster. They deal 80% their original damage and a great amount of additional ice damage, so the damage output of creatures with multiple attacks is greatly increased. When killed, simulacra leave behind only a short-lived freezing [[cloud]].
  
 
Simulacrum takes priority over all ally-creating Necromancy spells except [[Infestation]] (which overides it) and [[Death Channel]] (which works alongside it)
 
Simulacrum takes priority over all ally-creating Necromancy spells except [[Infestation]] (which overides it) and [[Death Channel]] (which works alongside it)

Revision as of 18:56, 24 August 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
This article is about the spell. For the monster, see Simulacrum (monster)

Simulacrum (spell)

Simulacrum is a level 6 Ice/Necromancy spell which creates simulacra from a dying monster.

Effect

Casting Simulacrum irresistibly grants the Simulacrum enchantment on a single living, demonic, or holy monster anywhere in line of sight for 20 + 1d(pow/10) turns[1]. Killing the monster then creates 1 + 1d(pow/20)[2] simulacra. Simlacra last for a finite duration or until you leave the floor they were created on.

The simulacrum created will have the same HD as the original monster. They deal 80% their original damage and a great amount of additional ice damage, so the damage output of creatures with multiple attacks is greatly increased. When killed, simulacra leave behind only a short-lived freezing cloud.

Simulacrum takes priority over all ally-creating Necromancy spells except Infestation (which overides it) and Death Channel (which works alongside it)

Monster Version

Monsters have access to Bind Souls, which is a similar effect. They cast it on their own allies (still hostile monsters), it works on every target in sight, but it can only create one simulacra per monster.

Tips & Tricks

  • ?

See Also

History

  • Prior to 0.29, Simulacrum would create multiple undead from a corpse you were standing on. The amount depended on the size of the corpse.
  • Prior to 0.19, simulacra's duration was significantly longer.
  • Prior to 0.17, the spell would turn all corpses in line of sight into Simulacra. Some monsters were also able to cast the spell.
  • Prior to 0.16, you needed to wield a chunk of meat to cast Simulacrum.
  • Between versions 0.11 and 0.14, Simulacrum could be cast on wielded carnivorous food items.

References