Simulacrum (spell)

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This article is about the spell. For the monster, see Simulacrum (monster)

Simulacrum (spell)

Simulacrum is a level 6 Ice/Necromancy spell which creates simulacra from a dying monster.

Effect

Casting Simulacrum irresistibly grants the Simulacrum enchantment on a single living, demonic, or holy monster anywhere in line of sight for 30-40 turns. Killing the monster then creates 1 + 1d(pow/20) simulacra.

The kind of simulacrum created is based on the type of the original monster slain. These creatures will do additional ice damage on top of the normal damage for their kind, so the damage output of creatures with multiple attacks is greatly increased. When killed, simulacra leave behind only a short-lived freezing cloud.

Simulacrum takes priority over all ally-creating Necromancy spells except Infestation (which overides it) and Death Channel (which works alongside it)

Monster Version

Monsters have access to Bind Souls, which is a similar effect. They cast it on their own allies, and it can only create one simulacra per monster.

Tips & Tricks

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See Also

History

  • Prior to 0.29, Simulacrum would create multiple undead from a corpse you were standing on.
  • Prior to 0.19, simulacra's duration was significantly longer.
  • Prior to 0.17, the spell would turn all corpses in line of sight into Simulacra. Some monsters were also able to cast the spell.
  • Prior to 0.16, you needed to wield a chunk of meat to cast Simulacrum.
  • Between versions 0.11 and 0.14, Simulacrum could be cast on wielded carnivorous food items.

References