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  • ...tification. MP gained while full will eventually be turned into potions of magic. ** The [[amulet of magic regeneration]], which increases MP regeneration after a warmup period.
    12 KB (1,863 words) - 13:25, 3 March 2019
  • ...high recharge rate. So long as Evocations higher than all your other magic skills, you have 80% chance to get a rod you don't already own if you request a st ...], and low intelligence will not penalize casting. Many species are bad at magic, but at least competent at Evocations.
    6 KB (938 words) - 17:28, 30 September 2023
  • ...t choose their type, but they generally are biased toward your predominant skills. Not all excellent items found in vaults are necessarily acquirements, thou ...y likely to receive a weapon in that category. A conjurer with high [[Fire Magic]] skill will likely find a spellbook with more fire spells.
    5 KB (735 words) - 15:18, 8 March 2024
  • ===Demonic Magic=== {{:Demonic Magic}}
    6 KB (795 words) - 08:35, 10 December 2023
  • ...|| Very Rare || Gives a choice of three items to acquire tailored to your skills, or a pile of gold. *[[Scroll of magic mapping]] - Changed to [[scroll of revelation]] in [[0.31]]
    8 KB (1,200 words) - 16:38, 27 February 2024
  • {{flavour|A magic potion which greatly increases the dexterity and evasiveness of the one who ...stealth and evasion by an amount based on your [[Dodging]] and [[Stealth]] skills)
    995 bytes (145 words) - 13:38, 3 July 2020
  • ...tive arts, along with magically imbued statues capable of casting powerful magic. ...]], these mages only generate with their Conjurations-focused spell set: [[Magic Dart]] (3d5), [[Force Lance]] (3d13), and [[Iskenderun's Battlesphere]]. Th
    9 KB (1,460 words) - 21:31, 11 September 2020
  • ...s]] or scarf of cloud immunity can appear. The boss chamber contains [[Air Magic]]-themed items ([[spell book]]s and [[staff of air|staves]]), good [[ring]] ...n resort to their pathetic melee skills instead of hammering you with wind magic, though getting in close makes [[Tornado]] more dangerous. Alternatively, a
    8 KB (1,027 words) - 17:16, 7 August 2023
  • ...|| [[Confusion|Confuses]] you, but dramatically increases your health and magic regeneration for several turns. ..." | Rare || Ends many [[status effects]] (both good and bad) and reduces [[magic contamination]].
    7 KB (1,023 words) - 16:27, 14 January 2024
  • ==Starting Skills and Equipment== Barachim receive the skills and equipment listed for their background.
    5 KB (773 words) - 17:16, 3 March 2024
  • ...you're gonna run out of consumables. Don't forget to put your non-killing skills once you have enough power (e.g. for a caster, train Fighting, Dodging, Ste ...urces include [[wand]]s, [[curare]] [[dart]]s, and the [[Hexes]] school of magic.
    17 KB (2,839 words) - 04:18, 28 December 2023
  • ...0.8]], wield-IDing [[magical staves]] would only work if the spellcaster's skills exceeded a certain value, much like with weapon enchantments. *Prior to [[0.6]] and the removal of the [[Divinations]] school of magic, you could also identify items using the [[Identify]] spell.
    9 KB (1,495 words) - 14:52, 13 March 2024
  • Wrapping up our skills for our characters... If you've been training up specific skills, your main defenses: [[Fighting]], [[Armour]], [[Dodging]], and/or [[Shield
    8 KB (1,219 words) - 17:24, 20 February 2024
  • ...tered the two [[rune]]-containing [[Lair]] branches yet. From now on, your skills no longer reflect your background, but rather reflect your general strategy ...ll also boosts your combat prowess. Fighting is one of your most important skills, period -- especially once you've finished training up your weapon.
    9 KB (1,424 words) - 07:38, 4 May 2024
  • ...[Zot trap]]s), and Sage cards (which often divert useful experience toward skills you will never use). Unless you're fine with the possibility of losing your ...Paralysis]]. At higher power, it has a chance of giving [[Potion of magic|Magic]], [[Potion of invisibility|Invisibility]], [[Potion of speed|Speed]] or [[
    21 KB (3,542 words) - 13:31, 6 April 2018
  • ...o invest XP in a few specific skills, rather than attempting to learn many skills at once. It is often essential, at least in one form or another. ...me weapons and spells usually require a lot of skill investment. Defensive skills will make your character more durable.
    10 KB (1,634 words) - 15:07, 11 June 2023
  • # Concentrate on your spell skills and learn [[Throw Flame]]. ...potion of speed]] and kill the [[Ogre]]. Back away and quaff a [[potion of magic]], if necessary.
    5 KB (835 words) - 10:01, 20 March 2022
  • ...iable means of surviving, as the game progresses you should diversify your skills to ensure you can meet any challenge. **Melee fighters might want to learn [[Spellcasting]] and dabble in magic, even if its just with [[Evocations]].
    11 KB (2,007 words) - 08:23, 1 December 2023
  • *XL 27 and very high skills. ...s of might/brilliance/haste to enhance your battle prowess, and potions of magic to recover MP in a pinch.
    19 KB (3,090 words) - 13:40, 12 February 2024
  • '''A''' : set all skills to level '''k''' : change experience level and skills
    6 KB (913 words) - 01:12, 15 October 2023

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