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  • ...[[Shoals]]''', with bonus [[merfolk impaler]]s, [[merfolk javelineer]]s, [[water nymph]]s and [[merfolk aquamancer]]s. ...entacled monstrosity|tentacled monstrosities]], [[merfolk aquamancer]]s, [[water nymph]]s, ''[[ghost moth]]s'' and [[moth of wrath|moths of wrath]].
    19 KB (3,090 words) - 13:40, 12 February 2024
  • ...pons of [[flaming]]) create [[LOS|sight-blocking]] [[steam]] clouds over [[water]]. Powerful fire attacks can light [[bush]]es and [[tree]]s on fire, creati ===Fire Vulnerability===
    3 KB (469 words) - 18:24, 21 September 2023
  • ===Vulnerability=== Electric vulnerability increases electric damage taken by +50%.
    2 KB (299 words) - 18:42, 20 September 2023
  • Steam [[cloud]]s are created when beams of [[fire]] travel over [[water]], or when beams of [[cold]] travel over [[lava]]. Examples of fiery beams ===Vulnerability===
    2 KB (292 words) - 19:18, 20 September 2023
  • * [[Flight]] or transformations expiring over deep water or lava no longer causes instant death. Instead, they cause heavy drain ove * [[Beogh]]'s water-walking always lasts until the player is on land.
    12 KB (1,705 words) - 23:51, 12 February 2020
  • *Lava Orcs can stand in [[lava]] as if it was [[shallow water]]. ...lava]], or by [[berserk]]ing. They could cool off by standing in [[shallow water]].
    9 KB (1,345 words) - 14:26, 28 August 2023
  • |vulnerabilities={{Poison vulnerability}}, {{Silver vulnerability}} ...ying airborne will keep you above the [[shallow water|shallow]] and [[deep water]] that will be generated by their rain clouds.
    3 KB (452 words) - 12:16, 27 January 2016
  • ...orment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}, <br>{{Water resistance}} |vulnerabilities={{Silver vulnerability}}
    3 KB (355 words) - 21:26, 24 March 2015
  • | '''Tail Slap''' || 6 || 50% || Grey Draconians in deep water can push back their enemies ...two-handed weapon. At three ranks, applies [[Vulnerability (status effect)|Vulnerability]]. Deals a minimum of 6 damage and does not benefit from Str, slay, or any
    5 KB (708 words) - 21:57, 5 March 2024
  • ...ters can still see you because you're [[glowing]] or standing in [[shallow water]] or [[cloud]]s. You are knee deep in water and slow down to normal wading speed.
    22 KB (3,253 words) - 20:15, 28 October 2023
  • |vulnerabilities={{Silver vulnerability}}, ~ ...list: [[Butterfly]], [[Rat]], [[Bat]], [[Jackal]], [[Adder]], [[Hound]], [[Water moccasin]], [[Sky beast]], [[Crocodile]], [[Hog]], [[Ice beast]], [[Yak]],
    1 KB (191 words) - 12:44, 14 April 2024
  • ...left on D9 isn't either. Hmm. This level is very open, with small pools of water here and there, so I've got to be extra careful. I explore in a spiral arou ...tion, and I bolt for the previous level when I see an ice beast, a worm, a water moccasin, and couple of other enemies. The moccasin follows but isn't a pro
    96 KB (18,277 words) - 18:47, 15 August 2013
  • ...gh... Nope, back to the staircase I came from. Whew. The other scrolls are vulnerability and fog. Ah well... Bolt of Cold is still at Poor too. Well, it's worth a s ...orcs, and a worker ant right off the bat, taking the stairs back up once a water mocassin joins the fray. The ant is kind enough to provide me with a chunk
    149 KB (27,961 words) - 15:29, 9 February 2016
  • ** Thorn lotuses, plants adrift on the water that pepper the player with thorns fired from afar. ...orm a pool of water around themselves and strike down the player with said water.
    25 KB (3,846 words) - 17:20, 8 February 2022
  • ...orment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}, <br>{{Water resistance}} |vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
    3 KB (450 words) - 00:18, 19 July 2020
  • ...l! train by walking around in shallow [[water]], a chance to drown in deep water. #if you manage to get rid of the Orb (lava, deep water, [[nemelex]], anything else) - it appears in a huge castle in the abyss (de
    256 KB (42,573 words) - 19:23, 12 July 2023
  • *Water elementals and other enemies with an "engulf" attack don't do damage over t The weaknesses are 20% less HP than average, and vulnerability to Lee's Rapid Deconstruction and Shatter. The first means that whatever at
    22 KB (3,652 words) - 14:26, 2 October 2014
  • ** Thorn lotuses, plants adrift on the water that pepper the player with thorns fired from afar. ...orm a pool of water around themselves and strike down the player with said water.
    25 KB (4,024 words) - 09:03, 28 May 2018
  • ...ll need them). There is also lots of water here, but since I can fly, this water is my friend. I take the southern way around the circular center structure ...y. But the orb has done no real harm, except for burning another scroll of vulnerability. No malmutations! Back to the eastern chamber, a third orb of fire approach
    136 KB (26,398 words) - 09:09, 30 May 2014
  • * Undead monsters will now fall to pieces in deep water, instead of hiding invisibly. * Scrolls of vulnerability have been simplified; they now just halve MR for all creatures in LOS.
    16 KB (2,467 words) - 13:23, 3 March 2019
  • ...art losing your buoyancy. I will not use this ability to explore uncharted water-caves, for example. ...the stairs. I meet Blork again conveniently close to a large body of deep water, an irresistible situation for applying mephitic cloud, and again, it does
    41 KB (7,730 words) - 13:02, 15 May 2020
  • '''[[Piety|Piety level ******]]''': "Drop of Water" | Permanently acquire fire and cold vulnerability (rF- rC-).
    18 KB (2,790 words) - 04:57, 12 March 2024
  • ..., and low HP is then a very serious problem. Another handicap is a special vulnerability towards some earth magic spells, which only becomes relevant in the late ga ...itanic slime creature, run away until you are surrounded by open ground or water. When the slime arrives, it will split and surround you, and they are a lot
    132 KB (24,428 words) - 16:09, 23 May 2020
  • ...Armour with resistances and no terrible downsides (- Str/ - Slay, element vulnerability, *Rage...). are good. You don't need artefacts to win. **Wands of flame create a [[steam]] clouds when the shot passes over water. Perfect against [[electric eel]]s.
    104 KB (17,960 words) - 08:04, 13 March 2024
  • ...efore you are ready for them. You may therefore encounter [[Water moccasin|water moccasins]], [[Ogre|ogres]], [[Killer bee|killer bees]], dangerous Lair ene ...hem to a crisp. Ice beast? Boom. Ogre? Boom. Bullfrog? Boom. Wyvern? Boom. Water moccasin, yak, two-headed ogre, gnoll sergeant, any Unique creature, hornet
    179 KB (31,418 words) - 05:46, 4 January 2024
  • |special = Inflicts temporary [[Fire#Fire Vulnerability|rF-]] when dealing damage}} ...This combos particularly well with its fire resistance reduction, as fire vulnerability also affects damage from steam.
    2 KB (249 words) - 05:36, 8 May 2023
  • * Speaking of those, '''Scrolls of Vulnerability''' assist all dastardly hypnosis techniques by cutting all creatures' Willp ...efore you are ready for them. You may therefore encounter [[Water moccasin|water moccasins]], [[Ogre|ogres]], [[Killer bee|killer bees]], dangerous Lair ene
    210 KB (36,315 words) - 18:57, 23 March 2024
  • ...nt to engage, and a scroll of blinking right next to it. Say, there's deep water or lava between you and the item. Say, you open the door of a horrible Abys ...a ghost vault or when you see trouble coming. Use it to cross lava or deep water and circumvent traps (Zot:5 comes to mind). You can even place portals on t
    150 KB (25,715 words) - 19:57, 3 March 2024

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