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  • [[:Category:Spells|Spells]] belonging to the [[Hexes]] school of magic. [[Category:Spells]][[Category:Hexes]]
    29 members (0 subcategories, 0 files) - 14:28, 22 November 2016

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  • ...that powers their magic with their own life force. They spontaneously gain spells as they grow instead of learning them from [[book]]s. ...-resistant natural state and a swift-healing living form. Exceptional at [[Hexes|disabling foes]], then [[stab]]bing them in the back.
    7 KB (1,052 words) - 12:27, 9 February 2024
  • As far as spamming high level spells... By the time you can cast high level spells despite a mummy's bad aptitudes, you are late enough into the game that hun ...lls: it's similar to what I said about ghouls, which is that you get L4-L6 spells online a bit sooner, since those tend to become castable at a time when you
    4 KB (734 words) - 14:20, 18 March 2015
  • spells = { spells = {
    23 KB (2,844 words) - 00:26, 21 February 2024
  • ...tures distantly related to Elves. They love to frolic and cast mischievous spells. ...at destructive magic - conjurations, summonings, necromancy and elemental spells. On the other hand, they are excellent at other forms of magic, and are ver
    8 KB (1,282 words) - 07:52, 19 February 2024
  • ...weapons, armour and rings are melded, and the user becomes unable to cast spells.}} ...ess). Vampires excel at Hexes and have good magic aptitudes overall. Their Hexes proficiency coupled with their exceptional Stealth aptitude and stealth bon
    8 KB (1,216 words) - 17:24, 3 March 2024
  • **Felids may not cast spells that require a weapon ([[Dimensional Bullseye]]) or armour ([[Animate Armou ...ve and how many times you have died on the '''[[%]]''' screen, just below "Spells".
    10 KB (1,568 words) - 14:41, 15 February 2024
  • *The '''[[Paralyse]] spell''' requires line of fire. Spells can't be cast when a monster is [[silence]]d or [[waterlog]]ged. [[Willpowe ...e much better defenses and willpower, in addition to some dangerous ranged spells.
    4 KB (701 words) - 21:09, 30 April 2024
  • *'''[[Enchanter]] (En)''' - A spellcaster versed in the subtle arts of [[Hexes]].
    7 KB (1,040 words) - 23:41, 29 January 2024
  • ...combat. They start with a scroll of blinking, a selection of translocation spells, some dispersal boomerangs, a simple weapon of their choice, and leather ar '''Available Spells:'''
    5 KB (696 words) - 14:53, 3 March 2024
  • ...tly enchanted dagger, a robe, a potion of invisibility, and a selection of hexes.}} ...h not as directly damaging as [[Conjurations]] or the elements, high-level Hexes offer a wide array of very handy effects.
    4 KB (601 words) - 15:22, 21 February 2024
  • ...lls to assist their ranged attacks. They begin the game with a sling, some spells to support its use, a scroll of poison to keep foes at a distance, and a ro ...ranged combat specialists who complement their attacks with debilitating [[Hexes]].
    5 KB (668 words) - 22:38, 11 April 2024
  • ...know the Sandblast spell. More earthen spells are in their set of starting spells.}} '''Available Spells:'''
    4 KB (579 words) - 23:14, 30 January 2024
  • ...ing and gearing easier. Gnolls also have an easier time with triple school spells than most other races, as they train all three schools at once. ...s to a hybrid character that should use every advantage they've got - from hexes, summons, and ranged combat - before engaging in melee.
    8 KB (1,260 words) - 20:08, 11 March 2024
  • ...spells (like [[Ensorcelled Hibernation]], [[Confusing Touch]]) as well as spells in certain other schools ([[Mephitic Cloud]], [[Petrify]], etc.) will give
    6 KB (929 words) - 20:33, 16 March 2024
  • ...reases your max [[MP]], and grants you extra spell levels to memorize more spells. ...r]] and [[spell success|success rate]] for all spells of that school. Many spells rely on more than one skill.
    14 KB (1,975 words) - 07:14, 14 March 2024
  • The '''Charms''' school of magic includes spells which positively affect yourself, providing improved offense, defence, spee ==Spells==
    4 KB (506 words) - 07:01, 22 April 2022
  • '''Hexes''' are spells that affect things and monsters (usually negatively). They mostly ignore de {{spell table by level|Hexes}}
    1 KB (197 words) - 05:37, 21 March 2022
  • ...lnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in [[Earth Magic]]. ==Spells==
    6 KB (740 words) - 18:33, 21 February 2024
  • [[Hexes]]<includeonly>[[Category:Hexes Spells]]</includeonly><noinclude>[[Category:Templates]]</noinclude>
    106 bytes (10 words) - 14:55, 22 November 2016
  • Short Blades are best used for stabbers, whether you're using [[Hexes]], [[stealth]], or [[god]]s (namely [[Uskayaw]]) to stab enemies. Magical staves' main purpose is to boost the [[spell power|power]] of certain spells. They can still be alright melee weapons, though. When using a magical staf
    24 KB (3,721 words) - 20:40, 15 March 2024

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