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- [[:Category:Spells|Spells]] belonging to the [[Hexes]] school of magic. [[Category:Spells]][[Category:Hexes]]29 members (0 subcategories, 0 files) - 14:28, 22 November 2016
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- ...that powers their magic with their own life force. They spontaneously gain spells as they grow instead of learning them from [[book]]s. ...-resistant natural state and a swift-healing living form. Exceptional at [[Hexes|disabling foes]], then [[stab]]bing them in the back.7 KB (1,052 words) - 12:27, 9 February 2024
- As far as spamming high level spells... By the time you can cast high level spells despite a mummy's bad aptitudes, you are late enough into the game that hun ...lls: it's similar to what I said about ghouls, which is that you get L4-L6 spells online a bit sooner, since those tend to become castable at a time when you4 KB (734 words) - 14:20, 18 March 2015
- spells = { spells = {23 KB (2,844 words) - 00:26, 21 February 2024
- ...tures distantly related to Elves. They love to frolic and cast mischievous spells. ...at destructive magic - conjurations, summonings, necromancy and elemental spells. On the other hand, they are excellent at other forms of magic, and are ver8 KB (1,282 words) - 07:52, 19 February 2024
- ...weapons, armour and rings are melded, and the user becomes unable to cast spells.}} ...ess). Vampires excel at Hexes and have good magic aptitudes overall. Their Hexes proficiency coupled with their exceptional Stealth aptitude and stealth bon8 KB (1,216 words) - 17:24, 3 March 2024
- **Felids may not cast spells that require a weapon ([[Dimensional Bullseye]]) or armour ([[Animate Armou ...ve and how many times you have died on the '''[[%]]''' screen, just below "Spells".10 KB (1,568 words) - 14:41, 15 February 2024
- *The '''[[Paralyse]] spell''' requires line of fire. Spells can't be cast when a monster is [[silence]]d or [[waterlog]]ged. [[Willpowe ...e much better defenses and willpower, in addition to some dangerous ranged spells.4 KB (701 words) - 21:09, 30 April 2024
- *'''[[Enchanter]] (En)''' - A spellcaster versed in the subtle arts of [[Hexes]].7 KB (1,040 words) - 23:41, 29 January 2024
- ...combat. They start with a scroll of blinking, a selection of translocation spells, some dispersal boomerangs, a simple weapon of their choice, and leather ar '''Available Spells:'''5 KB (696 words) - 14:53, 3 March 2024
- ...tly enchanted dagger, a robe, a potion of invisibility, and a selection of hexes.}} ...h not as directly damaging as [[Conjurations]] or the elements, high-level Hexes offer a wide array of very handy effects.4 KB (601 words) - 15:22, 21 February 2024
- ...lls to assist their ranged attacks. They begin the game with a sling, some spells to support its use, a scroll of poison to keep foes at a distance, and a ro ...ranged combat specialists who complement their attacks with debilitating [[Hexes]].5 KB (668 words) - 22:38, 11 April 2024
- ...know the Sandblast spell. More earthen spells are in their set of starting spells.}} '''Available Spells:'''4 KB (579 words) - 23:14, 30 January 2024
- ...ing and gearing easier. Gnolls also have an easier time with triple school spells than most other races, as they train all three schools at once. ...s to a hybrid character that should use every advantage they've got - from hexes, summons, and ranged combat - before engaging in melee.8 KB (1,260 words) - 20:08, 11 March 2024
- ...spells (like [[Ensorcelled Hibernation]], [[Confusing Touch]]) as well as spells in certain other schools ([[Mephitic Cloud]], [[Petrify]], etc.) will give6 KB (929 words) - 20:33, 16 March 2024
- ...reases your max [[MP]], and grants you extra spell levels to memorize more spells. ...r]] and [[spell success|success rate]] for all spells of that school. Many spells rely on more than one skill.14 KB (1,975 words) - 07:14, 14 March 2024
- The '''Charms''' school of magic includes spells which positively affect yourself, providing improved offense, defence, spee ==Spells==4 KB (506 words) - 07:01, 22 April 2022
- '''Hexes''' are spells that affect things and monsters (usually negatively). They mostly ignore de {{spell table by level|Hexes}}1 KB (197 words) - 05:37, 21 March 2022
- ...lnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in [[Earth Magic]]. ==Spells==6 KB (740 words) - 18:33, 21 February 2024
- [[Hexes]]<includeonly>[[Category:Hexes Spells]]</includeonly><noinclude>[[Category:Templates]]</noinclude>106 bytes (10 words) - 14:55, 22 November 2016
- Short Blades are best used for stabbers, whether you're using [[Hexes]], [[stealth]], or [[god]]s (namely [[Uskayaw]]) to stab enemies. Magical staves' main purpose is to boost the [[spell power|power]] of certain spells. They can still be alright melee weapons, though. When using a magical staf24 KB (3,721 words) - 20:40, 15 March 2024