Difference between revisions of "Specialization"

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'''Specialization''' in ''Dungeon Crawl'' refers to a player's decision to invest a character's [[experience]] in only a few specific [[skills]] to train them faster and make the related abilities more powerful and reliable, rather than attempting to learn many different skills. Specializing is generally regarded as essential, since there is not enough experience in a normal game to advance more than a handful of skills to a high level. However, over-specialization can result in the character being unable to handle some of the challenges they face for lack of flexibility.
 
'''Specialization''' in ''Dungeon Crawl'' refers to a player's decision to invest a character's [[experience]] in only a few specific [[skills]] to train them faster and make the related abilities more powerful and reliable, rather than attempting to learn many different skills. Specializing is generally regarded as essential, since there is not enough experience in a normal game to advance more than a handful of skills to a high level. However, over-specialization can result in the character being unable to handle some of the challenges they face for lack of flexibility.
  
 
==Benefits of Specialization==
 
==Benefits of Specialization==
As mentioned above, specialization improves the power and reliability of the abilities related to the skills in which a character specializes. For example, specializing in [[Conjurations]] early on will improve your damage-dealing spells (from [[Magic Dart]] on up), making it easier and faster to blast increasingly stronger monsters. By comparison, focusing on [[Transmutations]] lets you change ''yourself'' into successively more deadly forms, as well as providing a sampling of utility and escape spells, while [[Summoning]] lets you call on various magical servants, mostly summoned to the particular fight.
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Specialization in a particular skill improves the power and reliability of that skill's abilities. For example, specializing in [[Conjurations]] magic makes it easier to cast the offensive spells in that school (from [[Magic Dart]] on up), and they will increase in damage. By comparison, focusing on a weapon skill like [[Long Blades]] increases your accuracy and attack speed, while the [[Armour_(skill)|Armour]] skill increases your AC gains and decreases spellcasting/evasion penalties.
  
 
==Drawbacks of Specialization==
 
==Drawbacks of Specialization==
Over-specialization may result in difficulty dealing with certain challenges. It routinely affects spellcasters of all walks of life: for example, a [[Fire Elementalist]] who does not branch out into other schools of magic may have a hard time defeating monsters that are resistant or even immune to fire. Similarly, a melee character who completely eschews magic may find themselves surrounded by hordes of summoned demons in the later branches without a way to thin out their numbers, such as the [[Abjuration]] spell.
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Over-specialization may result in difficulty dealing with certain challenges. It routinely affects spellcasters of all walks of life: for example, a [[Fire Elementalist]] who does not branch out into other schools of magic may have a hard time defeating monsters that are resistant or even immune to fire. Similarly, a melee character who completely eschews ranged combat skills will often be forced to rush through arrows and spells towards their opponent, or retreat for cover.
  
 
==How to Specialize==
 
==How to Specialize==
Specializing is easy. Press the '''[[m]]''' key to access your Skills screen and see all the skills you currently know. These will be separated by spaces into up to four categories (Offensive, Defensive, Thieving, and Magic; fewer if you don't know at least one skill in each category). Decide which skills you wish to spend experience on for now. Pressing the key associated with a skill will toggle its training On (light gray) or Off (dark gray). If you wish to make certain skills train faster than others, you can press the '''|''' key to allow skill focus, a third state for a skill in which they will receive double their fair share of the experience you gain (white). After setting your skills, simply go forth and kill things to earn experience, and it will be automatically divided between all the active skills of the categories you've recently used. Just remember that as you progress through the game, you will eventually gain entirely new skills which will be toggled On by default.
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Specializing is easy. Press the '''[[m]]''' key to access your Skills screen and see all the skills you currently know. These will be separated by spaces into four or five categories (Offensive, Ranged, Defensive, Magic, and Other). Pressing the key associated with a skill will toggle its training Off (dark grey), On (light gray), or Focus it (white) causing more experience to be allotted.
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By default it will use Automatic Mode, which automatically adjust experience division between skills based on use. You can also press '''/''' and swap to Manual Mode, for more control. In Manual Mode, experience is divided flatly between enabled skills, with Focus doubling a skill's percentage.
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After adjusting the options to your liking, as you earn experience, your skills will automatically level according to your settings. Just remember that as you progress through the game, you will eventually gain entirely new skills which will be toggled On by default if using Automatic Mode.
  
 
==History==
 
==History==

Revision as of 21:21, 31 August 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.

Specialization in Dungeon Crawl refers to a player's decision to invest a character's experience in only a few specific skills to train them faster and make the related abilities more powerful and reliable, rather than attempting to learn many different skills. Specializing is generally regarded as essential, since there is not enough experience in a normal game to advance more than a handful of skills to a high level. However, over-specialization can result in the character being unable to handle some of the challenges they face for lack of flexibility.

Benefits of Specialization

Specialization in a particular skill improves the power and reliability of that skill's abilities. For example, specializing in Conjurations magic makes it easier to cast the offensive spells in that school (from Magic Dart on up), and they will increase in damage. By comparison, focusing on a weapon skill like Long Blades increases your accuracy and attack speed, while the Armour skill increases your AC gains and decreases spellcasting/evasion penalties.

Drawbacks of Specialization

Over-specialization may result in difficulty dealing with certain challenges. It routinely affects spellcasters of all walks of life: for example, a Fire Elementalist who does not branch out into other schools of magic may have a hard time defeating monsters that are resistant or even immune to fire. Similarly, a melee character who completely eschews ranged combat skills will often be forced to rush through arrows and spells towards their opponent, or retreat for cover.

How to Specialize

Specializing is easy. Press the m key to access your Skills screen and see all the skills you currently know. These will be separated by spaces into four or five categories (Offensive, Ranged, Defensive, Magic, and Other). Pressing the key associated with a skill will toggle its training Off (dark grey), On (light gray), or Focus it (white) causing more experience to be allotted.

By default it will use Automatic Mode, which automatically adjust experience division between skills based on use. You can also press / and swap to Manual Mode, for more control. In Manual Mode, experience is divided flatly between enabled skills, with Focus doubling a skill's percentage.

After adjusting the options to your liking, as you earn experience, your skills will automatically level according to your settings. Just remember that as you progress through the game, you will eventually gain entirely new skills which will be toggled On by default if using Automatic Mode.

History

In Crawl versions prior to 0.9, experience was gathered and spent gradually as you performed actions related to each Skill. It was much harder to avoid unintentionally training certain things.