|Fires a small bolt of magical energy which never misses.|
Magic Dart is a level 1 Conjurations spell which throws a dart of energy at an opponent, which can never miss or be blocked. However, its relatively weak damage is reduced by AC, making it virtually useless against moderately armoured opponents.
Magic Dart deals less damage than other level 1 spells, but it has excellent range and can't miss. It can get you by the first floor or two. Since it has full LOS range, it can be used to soften up enemies that your other spells (e.g. Searing Ray) can't reach.
Because it only costs 1 MP, Magic Dart has a few other uses:
- Activating Iskenderun's Battlesphere
- Detonating ball lightnings early
- Getting an enemy's attention without shouting yourself (note that the enemy can still shout).
By the mid game, it's impractical to use Magic Dart as a damage spell. You may want to forget it, especially if you aren't using Battlesphere.
The monster version is similar to the player version, but generally deals more damage.
The following enemies cast Magic Dart: