Difference between revisions of "Staff of earth"

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{{flavour|This staff increases the power of earth spells cast by its wielder. If the wielder is skilled in Evocations, it can crush those struck by it, dealing even greater damage if they are also skilled in Earth magic.}}
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{{flavour|A staff that increases the power of earth spells cast by its wielder. If the wielder is skilled in Evocations and Earth magic, they can fracture the ground beneath those struck by it, dealing substantial damage - though much less to creatures which fly.}}
  
A '''staff of earth''' is a [[magical staff]] which aids in the casting of [[Earth Magic]]. Equipping it will cause it to auto-identify. Any earth spell cast while wielding a staff of earth will gain a boost to [[spell power]], usually causing it to deal more damage and/or last longer (the specific impact of this, if any, depends on the spell).
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A '''staff of earth''' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Earth Magic]], but no resistance.
  
The staff can also be used in combat, functioning as a +0 [[staff]] that deals additional physical damage (reduced by AC):
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The staff can also be used in combat, functioning as a +0 [[staff]] that deals additional physical damage. [[Flying]] monsters only take 33% of this damage:
  
{{crawlquote|'''Physical Damage''': A random amount ranging from 0 to 1.25×([Evocations/2]+Earth Magic)<br>'''Chance to Activate on a Hit''': (Evocations+[Earth Magic/2])×6.66% per hit}}
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{{crawlquote|'''Shrapnel Damage''': A random amount ranging from 0 to 1.(Evocations/2 + Earth Magic)<br>'''Chance to Activate on a Hit''': (Evocations + Earth Magic/2)×6.66% per hit}}
  
Further damage bonuses can be gained through training [[Fighting]] and [[Staves]]. The Staves skill also increases your accuracy and the speed at which you can attack, making it well worth gaining at least a few levels.
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In addition, the [[Staves]] and [[Fighting]] skills will increase the damage done by the staff itself.
 
 
The only downside to wielding a staff of earth is that it makes you less attuned to [[Air Magic]]; all air spells you cast will suffer a spell power penalty.
 
  
 
==History==
 
==History==
Prior to [[0.8]], the chance of a staff of earth auto-identifying when wielded depended on the Earth Magic skill of the wielder.
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*Prior to [[0.31]], staves of Earth had higher base bonus damage (<code>1.67×(Evocations/2 + Earth Magic)</code>), and it didn't do less to [[flying]] targets. However, this damage was impacted ×3 as much by [[AC]].
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*Prior to [[0.26]], staves of earth had lower extra damage, but it was reduced by AC only once. The old melee effect was given to [[staff of conjuration|staves of conjuration]].
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*Prior to [[0.19]], enhancer staves would penalize casting spells of the opposite school.
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*Prior to [[0.8]], the chance of a staff of earth auto-identifying when wielded depended on the Earth Magic skill of the wielder.

Latest revision as of 17:46, 14 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Type Magical staves
Name staff of earth
Icon Staff of earth.png
A staff that increases the power of earth spells cast by its wielder. If the wielder is skilled in Evocations and Earth magic, they can fracture the ground beneath those struck by it, dealing substantial damage - though much less to creatures which fly.

A staff of earth is a magical staff. It gives a spell enhancer to Earth Magic, but no resistance.

The staff can also be used in combat, functioning as a +0 staff that deals additional physical damage. Flying monsters only take 33% of this damage:

Shrapnel Damage: A random amount ranging from 0 to 1.5×(Evocations/2 + Earth Magic)
Chance to Activate on a Hit: (Evocations + Earth Magic/2)×6.66% per hit

In addition, the Staves and Fighting skills will increase the damage done by the staff itself.

History

  • Prior to 0.31, staves of Earth had higher base bonus damage (1.67×(Evocations/2 + Earth Magic)), and it didn't do less to flying targets. However, this damage was impacted ×3 as much by AC.
  • Prior to 0.26, staves of earth had lower extra damage, but it was reduced by AC only once. The old melee effect was given to staves of conjuration.
  • Prior to 0.19, enhancer staves would penalize casting spells of the opposite school.
  • Prior to 0.8, the chance of a staff of earth auto-identifying when wielded depended on the Earth Magic skill of the wielder.