Difference between revisions of "Summon Guardian Golem"

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==Effect==
 
==Effect==
Summons a single guardian golem, that will immediately [[Injury Bond|share damage]] done to other allies (but not the caster). If the golem is damaged a lot, it may gain [[Inner Flame]] status. Higher [[spell power]] increases the golem's strength.
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Summons a single [[guardian golem]]; it cannot attack, but it will immediately [[Injury Bond|share damage]] done to other allies (but not the caster). If the golem is heavily damaged, it may gain the [[Inner Flame]] status. Higher [[spell power]] increases the golem's durablility.
  
 
The golem's [[hit dice]] is ''4 + <power> / 16'' (randomly rounded).<ref>{{source ref|0.21.0|spl-summoning.cc|981}}</ref>
 
The golem's [[hit dice]] is ''4 + <power> / 16'' (randomly rounded).<ref>{{source ref|0.21.0|spl-summoning.cc|981}}</ref>
  
 
Duration of the summon is around 27 turns. It is not affected by spell power.
 
Duration of the summon is around 27 turns. It is not affected by spell power.
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==Strategy==
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* A guardian golem can significantly extend the combat duration of your other summons. Just be sure to keep a safe distance in case it explodes.
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* Even if you have no other way to gain allies, a guardian golem still has enough durability to stand in a corridor and take hits while you retreat. It is also completely immune to [[Hexes]] and has resistance to several elements.
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* Despite having no way to attack on its own, the fact that a guardian golem can gain Inner Flame when damaged lets you use it offensively; summon one in a corridor or other convenient checkpoint, take a step or two back, and let the fireworks ensue.
  
 
==History==
 
==History==
In [[0.17]], spell level was lowered from 4 to 3.
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* In [[0.17]], the spell level was lowered from 4 to 3.
 
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* Summon Guardian Golem was added in [[0.14]].
Added in [[0.14]].
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 10:24, 26 January 2022

Version 0.27: This article may not be up to date for the latest stable release of Crawl.

Summon Guardian Golem

Summon Guardian Golem is a level 3 Hexes/Summoning spell which summons a guardian golem.

Effect

Summons a single guardian golem; it cannot attack, but it will immediately share damage done to other allies (but not the caster). If the golem is heavily damaged, it may gain the Inner Flame status. Higher spell power increases the golem's durablility.

The golem's hit dice is 4 + <power> / 16 (randomly rounded).[1]

Duration of the summon is around 27 turns. It is not affected by spell power.

Strategy

  • A guardian golem can significantly extend the combat duration of your other summons. Just be sure to keep a safe distance in case it explodes.
  • Even if you have no other way to gain allies, a guardian golem still has enough durability to stand in a corridor and take hits while you retreat. It is also completely immune to Hexes and has resistance to several elements.
  • Despite having no way to attack on its own, the fact that a guardian golem can gain Inner Flame when damaged lets you use it offensively; summon one in a corridor or other convenient checkpoint, take a step or two back, and let the fireworks ensue.

History

  • In 0.17, the spell level was lowered from 4 to 3.
  • Summon Guardian Golem was added in 0.14.

References