Difference between revisions of "Talk:Player ghost"

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(reply to Fingolfin)
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If the player was a troll, or wore an amulet of regeneration, will the ghost regenerate quickly? --[[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 14:41, 3 July 2015 (CEST)
 
If the player was a troll, or wore an amulet of regeneration, will the ghost regenerate quickly? --[[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 14:41, 3 July 2015 (CEST)
 
:The ghost would receive all the attributes the character got, so a troll ghost should regenerate rapidly. As for the amulet I'm not sure. Well, only code diving will achieve certainty. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 08:51, 4 July 2015 (CEST)
 
:The ghost would receive all the attributes the character got, so a troll ghost should regenerate rapidly. As for the amulet I'm not sure. Well, only code diving will achieve certainty. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 08:51, 4 July 2015 (CEST)
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::Thanks. And I guess mutations are retained too? --[[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 16:30, 5 July 2015 (CEST)

Revision as of 16:30, 5 July 2015

How can Symbol of Torment (a monster-only spell) be in a player ghost spell list (see 3.2 Summonings/Charms Slot) ?

Good question! I'm assuming it was still there from when Symbol of Torment could be cast by players all the way back in 0.7, so I've removed it. --Lokkij (talk) 16:58, 13 April 2015 (CEST)
Thanks ;) --Fingolfin (talk) 17:20, 13 April 2015 (CEST)

If the player was a troll, or wore an amulet of regeneration, will the ghost regenerate quickly? --Fingolfin (talk) 14:41, 3 July 2015 (CEST)

The ghost would receive all the attributes the character got, so a troll ghost should regenerate rapidly. As for the amulet I'm not sure. Well, only code diving will achieve certainty. -- Bwijn (talk) 08:51, 4 July 2015 (CEST)
Thanks. And I guess mutations are retained too? --Fingolfin (talk) 16:30, 5 July 2015 (CEST)