Difference between revisions of "Talk:Potion of experience"

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(My two cents)
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Potions of experience should always be quaffed immediately. If you wait, you can get more XP points, but you get less skill points, because the costs are higher. Also, as you said, a skill point now is more valuable than a skill point later.--[[User:CommanderC|CommanderC]] 01:45, 22 February 2013 (CET)
 
Potions of experience should always be quaffed immediately. If you wait, you can get more XP points, but you get less skill points, because the costs are higher. Also, as you said, a skill point now is more valuable than a skill point later.--[[User:CommanderC|CommanderC]] 01:45, 22 February 2013 (CET)
 
:Is that true at very low XL?  I mean, the extreme example is at XL1: I doubt, by getting to XL2, that you'd make the skill costs twice as much, but you'll get twice as much XP to spend if you wait until XL2.  Someone (maybe me in the next few days) should look at how skill points work to figure this out exactly, but I'm guessing there's a point below which it is optimal to wait a few levels. -[[User:Ion frigate|Ion frigate]] 02:25, 22 February 2013 (CET)
 
:Is that true at very low XL?  I mean, the extreme example is at XL1: I doubt, by getting to XL2, that you'd make the skill costs twice as much, but you'll get twice as much XP to spend if you wait until XL2.  Someone (maybe me in the next few days) should look at how skill points work to figure this out exactly, but I'm guessing there's a point below which it is optimal to wait a few levels. -[[User:Ion frigate|Ion frigate]] 02:25, 22 February 2013 (CET)
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::The skill XP gained as you increase your level is multiplicative while the skill XP cost per skill rank is kinda sorta exponential (rising faster every five levels, I believe). That being said, what if you dumped the potion into a skill you hadn't trained at all yet? Boom, major skill levels if you wait 'til high levels, as opposed to a meager gain at low levels.
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::You could also argue that humans would get more benefit from waiting since they gain experience levels faster than the other races, while demigods should hold on to it 'til the extended end game. It's a somewhat complicated mess to explain, but I think my rewrite argues more in favor of immediate quaffing than of being patient. I don't think there's any strict rule to it, but I dislike risk, so that's my preference. --[[User:MoogleDan|MoogleDan]] 02:39, 22 February 2013 (CET)

Revision as of 03:39, 22 February 2013

Potions of experience should always be quaffed immediately. If you wait, you can get more XP points, but you get less skill points, because the costs are higher. Also, as you said, a skill point now is more valuable than a skill point later.--CommanderC 01:45, 22 February 2013 (CET)

Is that true at very low XL? I mean, the extreme example is at XL1: I doubt, by getting to XL2, that you'd make the skill costs twice as much, but you'll get twice as much XP to spend if you wait until XL2. Someone (maybe me in the next few days) should look at how skill points work to figure this out exactly, but I'm guessing there's a point below which it is optimal to wait a few levels. -Ion frigate 02:25, 22 February 2013 (CET)
The skill XP gained as you increase your level is multiplicative while the skill XP cost per skill rank is kinda sorta exponential (rising faster every five levels, I believe). That being said, what if you dumped the potion into a skill you hadn't trained at all yet? Boom, major skill levels if you wait 'til high levels, as opposed to a meager gain at low levels.
You could also argue that humans would get more benefit from waiting since they gain experience levels faster than the other races, while demigods should hold on to it 'til the extended end game. It's a somewhat complicated mess to explain, but I think my rewrite argues more in favor of immediate quaffing than of being patient. I don't think there's any strict rule to it, but I dislike risk, so that's my preference. --MoogleDan 02:39, 22 February 2013 (CET)