Difference between revisions of "Vampiricism"

From CrawlWiki
Jump to: navigation, search
(Rephrased for clarity)
 
(Redirected page to Vampiric)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
The '''vampiric''' [[brand]] (not to be confused with [[draining (brand)|draining]]) adds a healing effect to your weapon's melee attacks against living monsters without [[life protection]].
+
#REDIRECT [[Vampiric]]
 
 
Normally it activates 80% of the time, healing you for 1d(Damage) [[HP]]. Vampires can use these weapons more effectively; it always triggers, heals for 2d(Damage) against monsters with clean corpses, and also provides [[satiation]] if the target leaves a clean, contaminated, or poisonous corpse. Ghouls receive no benefit from this brand, nor do ranged attacks with thrown vampiric weapons.
 
 
 
If the victim has [[life protection]], there is a 33.3% chance that the healing effect will fail per rank (100% failure rate at rN+++).
 
 
 
Use of this weapon is considered to be [[Necromancy]], so good [[god]]s forbid its use.
 
 
 
==Hunger==
 
The act of wielding a weapon of vampiricism has a hunger cost. Living characters are unable to wield it unless they have a Full or better satiation level, and they immediately lose a tremendous amount of nutrition upon doing so. Undead characters are not affected by this.
 
 
 
Normally the game prevents you from wielding a vampiricism weapon unless you have enough satiation to survive it, but you can trick the game into allowing it by re-wielding your primary weapon after a transformation wears off. This causes instant [[death]].
 
 
 
{{crawlquote|Alive & Full+: "As you grasp it, you feel a great hunger."<br>Alive & not Full: "As you grasp it, you feel a great hunger. Being not satiated, you stop."<br>Undead: "You feel an empty sense of dread."<br>Vampire: "You feel a bloodthirsty glee!"}}
 
 
 
==Attack Flavour==
 
Some [[:Category:Vampiric_flavour|monsters]] have innate vampiric attacks that are slightly different from the weapon brand. These attacks can heal the attacker only if the defender can ''bleed''. This means that the following player conditions will prevent the monster's vampiric attacks from providing healing:
 
*Being a [[mummy]] or a [[vampire]] below satiated
 
*Some transmutations: [[Spider Form]], [[Ice Form]], [[Statue Form]], [[Necromutation]]
 
 
 
==Tips & Tricks==
 
*Vampiricism is an excellent way for [[deep dwarf]], [[mummy]], and bloodless [[vampire]] characters to heal.
 
*This brand works equally well on any weapon, though it is much safer when found on sharp weapons. Switching weapons to butcher corpses will almost certainly cost you more nutrition than you gain. Using [[Animate Skeleton]] is a good work-around for this issue.
 
 
 
==History==
 
Prior to [[0.6]], these weapons increased the hunger cost for all actions instead of having a large set hunger cost. Vampires received a smaller hunger penalty. Also, all species received satiation with each attack.
 
 
 
{{brands}}
 
[[Category:Brands]]
 

Latest revision as of 00:26, 20 March 2013

Redirect to: