Difference between revisions of "Warlock's mirror"

From CrawlWiki
Jump to: navigation, search
m
(fix an error with SH calc; warlock's mirror at 8 SH failed to block BOF 20 times in a row, which is statistically improbable - see ( old.reddit.com/r/dcss/comments/qfcf2b/lets_take_a_closer_look_at_warlocks_mirror/ ))
Line 9: Line 9:
 
__NOTOC__
 
__NOTOC__
 
==Mechanics==
 
==Mechanics==
The chance to reflect normally unblockable effects is <code>2*SH / (2*SH + 20)</code>.<ref>{{source ref|0.30.1|beam.cc|6853}}<br>Note that 'internal' SH is twice as high as your actual SH score.</ref> All sources of SH count. Unlike normal blocking, this reflection does not 'decay' after multiple blocks. This equates to 37.5% at 6 [[SH]], reaches 50% at 10 SH, 66% at 20 SH, and gradually increases further from there.
+
For piercing attacks, such as [[javelin]]s and [[bolt spell]]s, the chance to block is determined by [[SH]], as with other projectiles.
 +
 
 +
For enchantments and never-missing attacks, the chance to block is equal to <code>2*SH / (2*SH + 20)</code>.<ref>{{source ref|0.30.1|beam.cc|6853}}<br>Note that 'internal' SH is twice as high as your actual SH score.</ref> All sources of SH count. Unlike normal blocking, this reflection does not 'decay' after multiple blocks. This equates to 37.5% at 6 [[SH]], reaches 50% at 10 SH, 66% at 20 SH, and gradually increases further from there.
  
 
It cannot block [[smite-targeted]] attacks, explosions like [[Fireball]], or other sorts of AOE effects.
 
It cannot block [[smite-targeted]] attacks, explosions like [[Fireball]], or other sorts of AOE effects.
Line 21: Line 23:
  
 
==History==
 
==History==
*Prior to [[0.25]], the warlock's mirror only had a <code>2*SH / (2*SH + 40)</code> chance to reflect unblockable effects, and couldn't reflect piercing physical projectiles like [[javelin]]s.
+
*Prior to [[0.25]], the warlock's mirror only had a <code>2*SH / (2*SH + 40)</code> chance to reflect never-missing effects, and couldn't reflect piercing physical projectiles like [[javelin]]s.
 
*The warlock's mirror was introduced in [[0.18]].
 
*The warlock's mirror was introduced in [[0.18]].
  

Revision as of 22:05, 19 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A handheld array of hexagonal mirrors, synthesized from a truly exotic substance and polished to a blinding sheen. A skilled user will find that it can reflect almost anything, even spells that pierce through lesser materials and hexes with no physical manifestation at all.

Warlock.png the +3 warlock's mirror

+3 buckler

Reflection ego
Can also reflect piercing attacks, enchantments, and never-missing attacks

Mechanics

For piercing attacks, such as javelins and bolt spells, the chance to block is determined by SH, as with other projectiles.

For enchantments and never-missing attacks, the chance to block is equal to 2*SH / (2*SH + 20).[1] All sources of SH count. Unlike normal blocking, this reflection does not 'decay' after multiple blocks. This equates to 37.5% at 6 SH, reaches 50% at 10 SH, 66% at 20 SH, and gradually increases further from there.

It cannot block smite-targeted attacks, explosions like Fireball, or other sorts of AOE effects.

Desirability

The warlock's mirror[2] is a fairly useful shield, especially in places with many piercing attacks (such as javelins in the Shoals) or enchantments. Even if the enemy is immune to their own attacks, the omnireflect is useful - it lets you block otherwise unblockable effects.

However, this shield is still a buckler. Heavier characters or those with lots of Shields skill might prefer a tower shield or a highly enchanted kite shield, which are more effective against attacks you can block normally. But for those who would use a buckler anyway, there are few better options.

The mirror can block Malmutate, so it can be a strong(er) choice in places where malmutation is common.

History

  • Prior to 0.25, the warlock's mirror only had a 2*SH / (2*SH + 40) chance to reflect never-missing effects, and couldn't reflect piercing physical projectiles like javelins.
  • The warlock's mirror was introduced in 0.18.

References

  1. beam.cc:6853 (0.30.1)
    Note that 'internal' SH is twice as high as your actual SH score.
  2. art-data.txt:1520 (0.30.0)