Captain's cutlass

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Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
An infamous weapon, once used by a vile pirate captain to slaughter countless innocents. He finally met his destiny when a kraken swallowed his ship, and the cutlass was thought to be lost with him.

Captain's cutlass.png the +7 captain's cutlass

+7 rapier

Speed brand


If the captain's cutlass did at least 2 + 1d(HD) damage, it has a 0.5 - (<0.5 * HD> / <4 * damage + 1d20 - 1>) chance to disarm monsters of their weapon.[1] This deals 17 + 1d18 extra damage in the process. HD is the hit dice of the monster. Only players can disarm.


The captain's cutlass[2] is an excellent rapier. For Short Blades specialists, it's around the level of a quick blade, good at both general combat and for stabbing. The cutlass is stronger against enemies that wield weapons, but is still decent against those who don't.

Like all Short Blades, it benefits greatly from any slaying bonuses you can give it.


  • Prior to 0.20, the captain's cutlass would behead hydras.
  • Prior to 0.18, the captain's cutlass didn't cause bonus damage when disarming.
  • In 0.16, the captain's cutlass got its enchantment bonus reduced to +5, but it gained a chance of disarming your opponent each attack.
  • Prior to 0.15, the captain's cutlass had an enchantment bonus of +5, +10.
  • Prior to 0.10 this weapon carried a slaying bonus as a property (its base type was a sabre); in later versions this was incorporated into its base damage, and in 0.14, into its enchantment.