Control Winds
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
| Allows limited powers over the flow of air in caster's sight, blowing away or dissipating any nearby clouds affecting the caster or their allies. |
Control Winds was a monsters-only spell which allowed the caster to continuously manipulate the wind to aid them and their allies. It was a self-enchant that acted for several turns after being cast, with the following effects:
- It immediately extinguished any forest fires in line of sight of the caster.
- It blew clouds away from the caster.
- Allied monsters within a few tiles of the caster got a boost to their accuracy with missile and thrown weapons.
The following monsters cast Control Winds: