Spriggan air mage

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Version 0.18: This article may not be up to date for the latest stable release of Crawl.
spriggan air mage iSpriggan air mage.png
HP 34-62
HD 14
XP 954
Speed 10 (move: 60%)
AC 1
EV 22
MR 140
Attack1 16 (hit: plain)

Type of Meat Clean
Resistances rDrown
Vulnerabilities None
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Little
Type spriggan, spriggan
Flags Levitate
See invisible
A magically adept spriggan blessed with the secrets of the winds.

Useful Info

Spriggan air mages are spriggan spell casters who have mastered various forms of Air Magic. They have some powerful electricity damage spells, as well as a decent Airstrike, making them dangerous to characters without electricity resistance or who are flying. They are also notable for having a permanent Deflect Missiles enchantment in effect naturally, protecting them from most ranged attacks, and for their ability to negate cloud attacks and buff the accuracy of all ranged attacks by nearby allies.

They can be found in the bands of spriggans roaming the Swamp, forests of the deeper Lair, the Depths and in certain vaults, as well as accompanying the Enchantress.


Spell set
Slot1 Airstrike (0-38) Wizard flag
Slot2 Lightning Bolt (3d19) Wizard flag
Slot3 Control Winds Wizard flag
Slot4 Deflect Missiles Wizard flag

Tips & Tricks

  • When encountering bands of spriggans, always keep an eye out for these opponents. If they can see you, they are capable of hitting you for fairly heavy damage with perfect accuracy, and it is nearly impossible to outrun them on foot. Carelessness around these foes can be extremely deadly, particularly when several other significant threats are attacking you at the same time.
  • Remember to keep a nice open area or a metal wall behind you to avoid suffering a multizap.
  • If you aren't a melee fighter, try using unavoidable magic to take them down. Fireball, Freezing Cloud, Poisonous Cloud, or your own Airstrike will all suffice.


Prior to 0.13, spriggan air mages knew Haste and Swiftness in place of Control Winds. Haste was restored in 0.14, replacing Shock.