Excruciating Wounds

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Version 0.19: This article may not be up to date for the latest stable release of Crawl.
Excruciating wounds.png Excruciating Wounds
Level 5
School1 Charms
School2 Necromancy
Source(s) Book of Death
Casting noise 4
Spell noise 15
Power Cap 200
Hated By Elyvilon
The Shining One
Flags Helpful
Temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect artefact weapons.

Excruciating Wounds is a level 5 Charms/Necromancy spell that temporarily infuses a weapon with the pain brand.


Wielded non-artefact melee weapon will gain the pain brand, temporarily overriding any existing brand. Launchers and unarmed attacks are not affected.

Casting the spell at higher spell power will increase the effect's duration, but unwielding the weapon will immediately end the effect.


In the hands of a skilled Necromancy practitioner, the pain brand can render a fast weapon extremely deadly to most natural monsters, and by the time a character is capable of casting Excruciating Wounds, they certainly qualify. Followers of Kikubaaqudgha can choose to permanently brand a weapon of their choice with pain, but this spell allows Kiku worshipers to instead select the Necronomicon gift, or for characters not worshiping Kiku to take advantage of the brand without relying upon the RNG. Just be aware that this brand is useless against opponents with any negative energy resistance: this includes all demonic, undead, nonliving, holy, and plant-type opponents.

The spell is also somewhat noisy, making it unwise to cast it while trying to sneak around sleeping opponents.


Prior to 0.16, this spell could not affect weapons that were already branded.

Added in 0.2.