Minefield card
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
The Minefield card makes the player's immediate surroundings more dangerous.
- Power level 0: Each untrapped floor tile at distance 1 or 2 from the player has 25% chance to be trapped. In the Abyss, affected squares turn into lava or deep water (equal chance for either); otherwise, a random trap is installed in each affected square.
- Power level 1: The range is extended to 4 tiles and the probability to create a trap is increased to 33%.
- Power level 2: The range is extended to 6 tiles and the probability to create a trap is increased to 50%.
History
The Minefield card could be found in the following decks before it was removed in 0.15.
0.11 | 0.12 | 0.13 | 0.14 |
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