The Minefield card makes the player's immediate surroundings more dangerous.
- Power level 0: Each untrapped floor tile at distance 1 or 2 from the player has 25% chance to be trapped. In the Abyss, affected squares turn into lava or deep water (equal chance for either); otherwise, a random trap is installed in each affected square.
- Power level 1: The range is extended to 4 tiles and the probability to create a trap is increased to 33%.
- Power level 2: The range is extended to 6 tiles and the probability to create a trap is increased to 50%.