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- Bloodless vampires also have the following properties: ...choice include stabbing living enemies, casting the [[Vampiric Draining]] spell, or wielding a [[vampiric]]-branded weapon. Unfortunately, these methods ar8 KB (1,233 words) - 16:18, 17 April 2025
- ...[[batty]] enemies will, and properties like [[trample]] and the [[Blink]] spell can move you/them.7 KB (1,052 words) - 02:10, 3 April 2025
- ...f the earth gives them a particular talent at fire and earth magics. Their spell success is significantly less encumbered by armour than other species. ...brance rating]] of all armour you wear is reduced by 1/2 for purposes of [[spell success]].4 KB (653 words) - 17:54, 21 March 2025
- ...s]]ΚΌ stat boosts enable a Gnoll to comfortably use just about any item or spell the game throws at them, at the cost of slow movement speed. This speed pen ...r (the majority of slots) can be cursed without restricting your weapon or spell options.8 KB (1,260 words) - 01:27, 23 February 2025
- ...r body armour will lower your [[EV]] and [[stealth]], increase chance of [[spell failure]], and slow down [[Ranged Weapons]]. These penalties are reduced, b Enchanted armour may have an [[ego]], which gives it additional properties.12 KB (1,702 words) - 15:48, 18 April 2025
- ...hort swords, demon whips, and clubs has passed by, weapons have a few main properties: *Special: Most types of weapon have their own unique properties.24 KB (3,763 words) - 22:46, 15 April 2025
- ...a few [[status effect]]s. Spells are learned from the [[spell memorisation|spell library]] ('''M'''). Every spell has the following:4 KB (698 words) - 08:20, 14 May 2024
- ...enerated with 1 rare and 2 common properties. When installing a gizmo, its properties are permanently applied to your character. *There are 6 common properties. They are:7 KB (1,144 words) - 06:25, 19 January 2025
- {{spell info}} '''Mephitic Cloud''' is a Level 3 [[Conjurations]]/[[Alchemy]]/[[Air Magic]] spell that creates up to a 3x3 [[cloud]] of noxious fumes, which will linger for3 KB (476 words) - 01:12, 4 April 2025
- *Cannot cast [[spell]]s, use [[wand]]s, or use most special abilities. (Players can use abilitie *The [[Confuse]] spell and [[Mass Confusion]] (blocked by [[willpower]])5 KB (677 words) - 11:58, 16 January 2024
- * Removed [[Divinations]] spell school. * Removed some evokable properties (mapping/teleportation) from artefacts.18 KB (2,698 words) - 06:53, 21 December 2012
- * Many spell ranges shortened. * Add spells and books to book/spell descriptions when searching the database.10 KB (1,425 words) - 06:53, 21 December 2012
- * Allow searching item/monster/spell/... descriptions ('?/' command). * Manuals are visibly different from spell books and don't prompt anymore.8 KB (1,127 words) - 06:53, 21 December 2012
- ...use a clone of the player with the properties described in the below Ghost Properties section. If this happens, the ghost's description will include the text, "I ==Ghost Properties==9 KB (1,499 words) - 06:19, 30 March 2025
- ...tances. They are otherwise unpredictable, with variable speed, defenses, [[spell]] sets, etc. ==Properties==9 KB (1,280 words) - 19:41, 18 September 2024
- * A new property can now generate on random artefacts: [[Randarts#Properties|Fragile]], which destroys the item when it is removed. * [[Deep elf mage]]s are now stronger and have new spell sets, including spells previously cast by deep elf conjurers and summoners.12 KB (1,863 words) - 13:25, 3 March 2019
- ...one type of base ring when generated, but will have one or more additional properties. For a list of preset artefect rings, see [[List of unrands#Rings|List of u *[[File:Ring of wizardry.png]] '''[[Ring of wizardry]]''': Increases spell success rate for all spells.5 KB (801 words) - 19:16, 7 February 2024
- Mutations induce various properties to your character, good or bad. [[Robust]] increases your max HP, [[Frail]] *The [[Malmutate]] spell is most common source of malmutation, cast by a small variety of monsters (10 KB (1,532 words) - 13:39, 5 July 2024
- * Your [[spell]]s also benefit from the Harm property. For 'pure' casters, [[magical stave *Prior to [[0.25]], Leech had -3 AC and EV instead of its berserking properties.2 KB (378 words) - 23:19, 1 October 2023
- ...andomly generated equipment. These can have any number of special artefact properties, setting them apart from regularly [[enchant]]ed weapons of the same type. ==Properties==10 KB (1,650 words) - 05:09, 29 December 2024